Critique: Too strong decay!

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Critique: Too strong decay!

Postby Grog » Mon Aug 02, 2010 6:40 pm

i was away (on holiday) for two weeks...

now my claim [big claim, next to other claims, near strong village claim, all on paved ground...]
is nearly totally decayed!
timber house gone, wallgate gone, mansion close to death

thats too much i think!
im a pretty active gamelayer, but i have some rl (and so far you are not able to play h&h then :shock: )
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Re: Critique: Too strong decay!

Postby Coriander » Mon Aug 02, 2010 7:45 pm

I agree with Grog on this.
The decay feature is great, but it is too assertive.
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Re: Critique: Too strong decay!

Postby sabinati » Mon Aug 02, 2010 8:04 pm

only a madman would disagree
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Re: Critique: Too strong decay!

Postby Uriel » Mon Aug 02, 2010 8:07 pm

same here, everyday starts from reperaing palisade and houses, what is the point of this grinding ? It just kills the game
I have a request for the devs ( and I think that most players) to lower dmg done by decay.
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Re: Critique: Too strong decay!

Postby Darkren » Mon Aug 02, 2010 11:39 pm

Two weeks destroying a house? I'm sorry, this "random decay" shit isn't really working. :c
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Re: Critique: Too strong decay!

Postby burgingham » Mon Aug 02, 2010 11:55 pm

I think the randomness is where the problem is at. I was gone for almost 3 weeks, and yes I had some repairs to do, but it wasn't that bad. One chest had vanished. Everything else outside was still ok. Beehives, timber house, you name it.
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Re: Critique: Too strong decay!

Postby ViciousGamer04 » Tue Aug 03, 2010 2:34 am

Grog wrote:i was away (on holiday) for two weeks...

now my claim [big claim, next to other claims, near strong village claim, all on paved ground...]
is nearly totally decayed!
timber house gone, wallgate gone, mansion close to death

thats too much i think!
im a pretty active gamelayer, but i have some rl (and so far you are not able to play h&h then :shock: )


I guess I am just lucky. I left a random base I made for about 2 months and checked it recently and it's not fully decayed, yet.

I even saw a base with a copper mine as i mentioned in another thread. It still has walls that haven't decayed since about 2 weeks after this world began.
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Re: Critique: Too strong decay!

Postby Jackard » Tue Aug 03, 2010 2:49 am

the decay can be too strong at times, but i think repairs being so tedious is the larger problem
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Re: Critique: Too strong decay!

Postby Brackwell » Tue Aug 03, 2010 2:52 am

Or perhaps repairing an object protects it from decay for a brief period of time?
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Re: Critique: Too strong decay!

Postby Danno » Tue Aug 03, 2010 4:25 am

Maybe it wouldn't be as bad if things were protected for a certain amount of time from their last repair/construction. For example, after building a timber house, it could last 5 (real life) days before it can even begin to decay. If you repair it to full after it decays some, it would be protected for another 5 days. Or I dunno if there's already something like this... I don't pay that much attention to every tool, building, and fence in my settlement. If there's already some set protection, it should last longer.
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