(This is directed at the players instead of the devs.)
It strikes me how lawless everything outside of villages seems to be, even though this is ostensibly supposed to be set in something like medieval north Europe. Didn't feudal armies go around taking crops from serf farmers in exchange for protection from local thugs (since said thugs would hurt the taxes, and thus the food supplies of the cities)? While I don't want to find myself in indentured servitude (it's not entertaining enough), I'd gladly pay a nearby village some form of tax in exchange for them doing something about the zombie alt hordes rampaging around. As it is, my best hope for retribution is to hire some not-necessarily-easy-to-contact ranger to do something *after the fact*. Just how am I supposed to pay someone when I've just been robbed?
Granted, medieval cities were "compactly" built fortresses that couldn't sustain their population without a large external food supply, whereas we have no such need for a serf/lord style dynamic in-game. Nevertheless, the villages we have need to be more ambitious. I'm hoping to see real societies and nation-states develop in-game, yet all the villages seem content with what they have now. There hasn't even been a "make trade easier" thread in a few weeks. Villages should care more about the surrounding unclaimed land. Building proper farm/village relationships would be a way of getting this started.
(On the other hand, I realize our villages generally aren't large enough to be considered cities/castles/fortresses/whatever. Maybe we need a significantly larger player base before this suggestion is practical.)