by DatOneGuy » Wed Sep 01, 2010 5:05 pm
I disagree with your softcapping, quality should matter, but the IEMM of both the bow and the ranger's bow needs to be raised, and bow's damage needs to be raised, quite a bit.
I could see bow being around 125-175 damage, ranger's bow being boosted a bit more (as it is can't evne pierce armor fully.. the hell), maybe to 350 or 400, IEMM of ranger's bow being at least 5, and IEMM of bow being at least 4.
I've said it before in several other threads the fact that there is pretty much a hardcap on ranger's bows based on quailty you can achieve which is capped by what's available in the world, we need to be able to go further. You'd need over 700 MM to kite (you're moving, enemy is moving, and you're gaining aiming bar) and that's at the MINIMUM gain, as if someone who had 3 MM was shooting a sling on a trapped fox (to give an example of hw slow it rises at that point), you'd need 6 MM to equal 1MM increase a sling would give, so consider when you're around 150~ on a sling, how much does ONE point add? Not much at all, you want a noticeable increase you need at least 5~10 points, that's 30~60 MM for a ranger's bow...
Again, this all isn't a problem as far as LP goes, but let us have the potential to get there, as it stands I don't see anyone getting past a q200 Ranger's Bow by the end of the year as that would require at least q250+ silk thread and q150+ steel, the steel is doable, but you might get to 200 with silk thread, let's say you manage to get to q250 and get a q200 ranger's bow by some work of Yevon. (It also requires branches but whatever)
So if somehow by the end of the year someone manages to even get a q200 Ranger's Bow that's still capped at 600 Marksmanship, not even close enough to kite, so with over 9 months from the beginning of the world, marksmanship is still so gimped that not a single person can actually even BEGIN to kite, much less do it effectively...
If we had an IEMM of 5 at least with a q150 bow we'd be able to kite with 750 Marksmanship.
I don't honestly see why in ranging there is so much emphasis on the bow quality, getting that much Marksmanship is fucking ridiculous anyway, that guy who has 750 Marksmanship dropped 28,162,400 LP into it, now that's not mentioning that if someone gets close enough he's pretty much dead so he 'has' to kite, meaning he has to hold more water than the other guy and somehow drink it while running and kiting (impossible since drinking cancels aiming ; so now you'd need even more aim so that you could aim fast enough between drinks)...
Furthermore:
Perception is harder to get than strength
There still are very few people with over 750 Melee and there's actual incentive to go there.
Going Melee/UA also means that strength is required, since strength is also used to break things it has a double function, perception has no alternate function on the battle field
Marksmen are glass cannons, the second that guy with even just 300 Melee (half the devotion) gets close enough to hit him it's lights out and his character is gone, Melee-ers don't have to worry about this as they stand their own and it's pretty much skill and numbers, Marksmen have no numbers so there is no chance. (Now if he wanted to be a respectable fighter as well and have 500+ Melee that's a shitload more LP to waste.
--
It would be nice if Ranger's Bow was scaled back a bit, maybe 2x instead of 3x as hard to aim as a Bow, but even if that doesn't happen at LEAST raising the IEMM makes the things a marksman should be able to do... possible.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .