by DatOneGuy » Thu Sep 16, 2010 5:04 am
Considering how shitty lower quality thanes are and that jewelry is the only thing worth sinking time into besides combat stats directly after a few months, won't that just screw over pretty much all endgame next map?
As it stands there are very, very few goals for a large village to get 'stronger', oh sure you can grow hemp until you go insane and keep raising quality on it to raise fibres to raise tree quality, but that becomes shit and you end up seeing like a few quality point raises every few weeks at a certain point. Jewelry falls into the same exact category where it eventually justsucks diminishing returns and all.
So I'm wondering... if jewelry will eventually just be a softcap stat like everything else, while we do have things we can dump time into as individuals (melee, ua, farming, str, con[to some extent], agi[likewise to a very high limit but a limit], per[if mm ever becomes more useful])but as a village there are essentially two main things as it stands: Farming (And trees fall under it), Jewelry (for all it's beautiful purposes).
I can't think of anything else off the top of my head anyhow.
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