On Palisades and [accelerated] particles

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On Palisades and [accelerated] particles

Postby brohammed » Tue Sep 21, 2010 9:33 pm

My friend got ganked through his palisade. Surely we shouldn't be able to shoot through walls?
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Re: On Palisades and [accelerated] particles

Postby TeckXKnight » Tue Sep 21, 2010 10:15 pm

It is not hard to think that one can fire over a wall. As it stands, all ranged weapons are capable of shooting through/over all types of wall. This does not appear to be a bug, rather no objects obstruct the view of ranged weapons.
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Re: On Palisades and [accelerated] particles

Postby Bl1tzX » Wed Sep 22, 2010 5:07 am

Isn't it harder to shoot through walls though? As in, the bar moves slower. (I experienced this with boars but they might have been counted as moving most of the time. Not sure, my bar went up hella slow with 40 MM and a sling at around q100.)
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Re: On Palisades and [accelerated] particles

Postby Gulluoglu » Wed Sep 22, 2010 5:33 am

I think the problem there was more about the 40MM and not so much the wall.
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Re: On Palisades and [accelerated] particles

Postby ciroth » Wed Sep 22, 2010 6:15 am

I think slings arent really should be able to hit through walls, they dont curve as much as an bow and arrow would... even with a bow and arrow there should be a damage, aiming and other penalities... since you don't have a clear shot at a person
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Re: On Palisades and [accelerated] particles

Postby Thijssnl » Wed Sep 22, 2010 6:23 am

Bl1tzX wrote:Isn't it harder to shoot through walls though? As in, the bar moves slower. (I experienced this with boars but they might have been counted as moving most of the time. Not sure, my bar went up hella slow with 40 MM and a sling at around q100.)


You do know sling quality doesnt matter for aiming speed right, other than the IEMM (I mean: higher sling q makes you aim slower, not quicked).
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Re: On Palisades and [accelerated] particles

Postby DatOneGuy » Wed Sep 22, 2010 6:52 am

Thijssnl wrote:
Bl1tzX wrote:Isn't it harder to shoot through walls though? As in, the bar moves slower. (I experienced this with boars but they might have been counted as moving most of the time. Not sure, my bar went up hella slow with 40 MM and a sling at around q100.)


You do know sling quality doesnt matter for aiming speed right, other than the IEMM (I mean: higher sling q makes you aim slower, not quicked).

The fuck are you talking about?

Once you get past the IEMM you never shoot slower, just the same.

If you have 40 MM anda q20 sling you will shoot the same as 40 MM and a q200 sling. The only way you can get slower than 40 MM is if you have a sling with q19 (38 MM due to 2x IEMM) or lower.
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Re: On Palisades and [accelerated] particles

Postby burgingham » Wed Sep 22, 2010 8:05 am

BTT: While I can certainly see the vailidity of arguing that you shouldn't be able to shoot through walls, this would make MMS even more useless than it already is. So unless MMS is seriously buffed I say no to this idea.
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Re: On Palisades and [accelerated] particles

Postby Thijssnl » Wed Sep 22, 2010 8:07 am

DatOneGuy wrote:
Thijssnl wrote:
Bl1tzX wrote:Isn't it harder to shoot through walls though? As in, the bar moves slower. (I experienced this with boars but they might have been counted as moving most of the time. Not sure, my bar went up hella slow with 40 MM and a sling at around q100.)


You do know sling quality doesnt matter for aiming speed right, other than the IEMM (I mean: higher sling q makes you aim slower, not quicked).

The fuck are you talking about?

Once you get past the IEMM you never shoot slower, just the same.

If you have 40 MM anda q20 sling you will shoot the same as 40 MM and a q200 sling. The only way you can get slower than 40 MM is if you have a sling with q19 (38 MM due to 2x IEMM) or lower.


Heh, sorry; I thought it worked the other way round, and you would aim quicker with the same MM as sling Q?
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Re: On Palisades and [accelerated] particles

Postby DatOneGuy » Wed Sep 22, 2010 8:13 am

Eh? No, IEMM (Sling Q) only hardcaps MM, other than that it changes nothing but what you're 'allowed' to gain in MM.

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I agre, don't nerf archery until it gets some serious buffing.

Furthermore actually having to draw a path to see what the arrow 'goes through' that seems ridiculous and like something that would cause more lag :P
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