Hamel wrote:Some animals running away, instead of trying to stomp on you, would be nice also. It would make people hunt deer with bows, most of the time, and it certainly would make stealthy hunting more useful.
Love it. Here's another one - wind direction. Put some tell tale signs in the world that can let you figure out what way the wind is blowing. Either that, or into the GUI. Then, have your scent get carried down wind some direction in an invisible tail. When hunting animals who flee, stay downwind of them to get closer.
The devs have mentioned skills being learnt through quests in the future. Maybe, some special skills could require difficult/rare quests. Imagine gaining a 'wolf nose' or something by way of a quest from a shamanic character, and being able to 'see' scents left by anybody. Rather than being of the picking up sort, they could be just a general 'living thing passed this way' sort, that lets you know that there is an animal/person in the vicinity, and leads you to them.
Remember the old 'travel up a wadable river trick' to hide scents? That could be part of a thieves repetoir to get away. Could also make bogs 'scent free', hence a great place to hide in to give people the slip.