Full title of this thread: Quit Using "PvP" to Refer to Inter-Player Conflicts Within H&H
Warning: This post is fundamentally an argument of semantics.
Short Version: "PvP" carries a connotation that does not apply to H&H, and therefore should not be used in reference to H&H.
Full Version:
The term "PvP" is used to refer to games (or parts of games) wherein a conflict between players is a fundamental aspect of that game. Within MMORPGs, this is generally used whenever players or groups of players are expected to combat one another due to the design of the game. More broadly, the term is also apt for describing games of other genres wherein inter-player conflicts are fundamental to the design of the game: multiplayer FPSs and online strategy games are decent examples, but even traditional games and sports like chess and golf can accurately be described as PvP. Even "A Tale in the Desert" has been described as "political PvP" due to the nature of some of its "challenges".
At least one of the devs has indicated that PvP is not the purpose of H&H (unfortunately, I cannot find the exact line to which I refer). Rather (and I am now interpreting here), the purpose of the game is to allow players to live in a virtual world with a very limited ruleset on player behavior imposed by the devs. Player conflict is a consequence of the design of the game, and not a fundamental aspect of it. This distinction is important. The game is not designed purposefully to encourage player conflict, and so it should come as no surprise that some players do not seek out such conflict. At the same time, it should be understood that such conflict is not completely avoidable due to players being given the ability to create conflict. Nevertheless, the purpose of the game is not for players to create conflict, and so it is perfectly acceptable for there to be players that avoid creating conflict.
Whenever we use the term "PvP" to describe many of the inter-player conflicts we see in-game, we do a disservice to the game as we inadvertently imply that such conflicts are the purpose of the game, and thus shape people's opinions as to how such conflicts should be regarded. No longer would they be viewed as a consequence of not limiting player behavior, but rather would be treated as intrinsic to the game, which is not the case. As a result, people would form an image of the game that is in discord with the design of the game. This is a bad thing, both from a testing standpoint and an advertising standpoint. Furthermore, if some players hold an image of the game different from others due to false impressions, it could result in unnecessary meta-player conflict, as I believe we have already witnessed.
In conclusion, "PvP" carries with it the connotation that inter-player conflict is fundamental to the design of the game. This is not the case with H&H. Therefore, "PvP" should not be used in reference to H&H to avoid giving players false impressions that would be toxic to the testing and advertising of the game, and to the player community.