Make candles a nicer alternative.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Make candles a nicer alternative.

Postby Delamore » Fri Aug 07, 2009 7:41 am

Candles just got a boost by lowering the cost, but relighting them is currently tedious if you plan to light any area not tiny, I suggest the ability to load candles into them that will light when the current one runs out.
Sure it ain't realistic, but neither is half the game.
Ease of use should come before realism.
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Re: Make candles a nicer alternative.

Postby Ryzure » Fri Aug 07, 2009 7:49 am

I would agree... I don't think the candles are currently all that useful because of this. Town lighting necessitates an easier way to keep them lit :)

A lot of developers seem to favor realism over interesting and unique gameplay, and I'm positive these guys don't fall into that category. How many games have snow apes? ...Granted they're mislabeled as sheep at the moment.
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Re: Make candles a nicer alternative.

Postby Jackard » Fri Aug 07, 2009 8:18 am

less tedium is good
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Location: fucking curios how do they work

Re: Make candles a nicer alternative.

Postby theTrav » Fri Aug 07, 2009 8:47 am

I'd prefer an alternative, longer lasting but more expensive light source over this (lamps with lamp oil?)
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Re: Make candles a nicer alternative.

Postby Delamore » Fri Aug 07, 2009 8:58 am

theTrav wrote:I'd prefer an alternative, longer lasting but more expensive light source over this (lamps with lamp oil?)

But all that would result in is people completely ignoring candles in favor of the new ones.
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Re: Make candles a nicer alternative.

Postby KoE » Fri Aug 07, 2009 11:13 am

Except to stick them on their hats, mayhaps.

Tangentially related, does anybody have a ballpark estimate as to how long an uninterrupted candle burns? It seems to me that candles themselves could get expensive if used to light a moderately large area at night, every night, if it's not very long - your average flock of sheep will provide what, six-to-eight wool (twice that if you use the exploit), making the yarn sort of a gripe to get. Being an industry fellow I don't know about the difficulty of getting craptons of wax, but I don't imagine it'd be terribly hard.
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Re: Make candles a nicer alternative.

Postby Delamore » Fri Aug 07, 2009 1:07 pm

I've heard 4 hours, it sounds reasonable as that is the length of a night.
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Re: Make candles a nicer alternative.

Postby kobnach » Fri Aug 07, 2009 5:38 pm

KoE wrote:Except to stick them on their hats, mayhaps.

Tangentially related, does anybody have a ballpark estimate as to how long an uninterrupted candle burns? It seems to me that candles themselves could get expensive if used to light a moderately large area at night, every night, if it's not very long - your average flock of sheep will provide what, six-to-eight wool (twice that if you use the exploit), making the yarn sort of a gripe to get. Being an industry fellow I don't know about the difficulty of getting craptons of wax, but I don't imagine it'd be terribly hard.


oh! What's the exploit?

I think my biggest complaint with candles is the inability to extinguish a candelabra.
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Re: Make candles a nicer alternative.

Postby Potjeh » Fri Aug 07, 2009 5:47 pm

Click on shear sheep, and then while you're approaching it right click it again. When you shear the first wool, click on shear again (it should be open). Tada, two units of wool from one sheep!
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Re: Make candles a nicer alternative.

Postby KoE » Fri Aug 07, 2009 5:58 pm

Actually, you can right-click the sheep at any point before the first shearing is done and it still works fine.

And yeah, candleabras definitely need some way to be extinguished.
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