Forest regrowth

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Forest regrowth

Postby kholhaus » Sat Aug 08, 2009 8:02 pm

As far as I've seen, and heard, forests do not regrow their tiles. This would be very annoying for people who lived in the forest, Surrounded by endless trees, only for them to be clear cut and the trees and forest tiles gone forever. So for this, I propose a new feature for decay; if a wooden object decays enough, it causes a forest to appear, and when it decays entirely, it mosses over and has a chance of giving birth to a sapling. Also, pre-planted forest trees could slowly generate forest tiles in a radiating circular pattern. This would allow ruins of towns to become taken over by plants due to noone living there, and also thus causing interesting ruins sites.

Just a thought, I always found it annoying when forest tiles never came back. If this is already implemented, lock this post.
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Re: Forest regrowth

Postby Junkfist2 » Sat Aug 08, 2009 8:17 pm

Planted fir saplings do generate some forest tiles as the grow.

But that part about wooden objects rotting into forest tiles a pretty cool idea.
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Re: Forest regrowth

Postby Jackard » Sat Aug 08, 2009 11:41 pm

this is pretty neat
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Re: Forest regrowth

Postby SynthesisAlpha » Sun Aug 09, 2009 4:03 am

If anything, clearcut forest should degrade into either grassland or packed dirt. Trees don't just magically grow back, and over-logged forests take years to reclaim their borders naturally.
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Re: Forest regrowth

Postby kholhaus » Sun Aug 09, 2009 4:17 am

SynthesisAlpha wrote:If anything, clearcut forest should degrade into either grassland or packed dirt. Trees don't just magically grow back, and over-logged forests take years to reclaim their borders naturally.


You're bringing years into a time-distorted game.

It would take WEEKS for a forest to get back to regular size if this happened. Not days, but many many REAL weeks. Not ingame-weeks.

Also, I'm suggesting that wooden objects that have been decaying for a while compost the ground they are decaying on if they are not properly maintained. And again, Sure, Clearcut forests can degrade into grassland or packed dirt, but any towns with mainly wooden objects and houses that are built on said recently clear cut forests, and are ABANDONED, then they shoudl regrow 'forest tiles', and each wooden decay has a chance to sprout a tree, about less than 50%.
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Re: Forest regrowth

Postby Yolan » Sun Aug 09, 2009 8:35 am

It needs to go both ways, and as far as I see it, the answer is in the radius of trees. If you clear fell a patch of forest, land that is more than a few yards away from a tree should slowly revert to grassland. This is necessary if we are going to have the 'default' territory of the new world set to forest, forcing us to 'create' grassland for our farming. (Oh please oh please oh please J&L!) In reverse, if there is some grassland within a few yard radius of a tree, it should slowly change to forest tile. Add self-spawning in some fashion, and forests will slowly advance, requiring periodic tree felling in order to keep them at bay. This would be very slow, (its not rain forest after all), and really, I think, we would see massive deforestation regardless around established areas. Yet, this at least would mean that abandoned villages/settlements, after they have decayed into nothing, would also again become forest after enough months IRL.
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Re: Forest regrowth

Postby Jackard » Sun Aug 09, 2009 8:38 am

Yolan wrote:It needs to go both ways, and as far as I see it, the answer is in the radius of trees. If you clear fell a patch of forest, land that is more than a few yards away from a tree should slowly revert to grassland. This is necessary if we are going to have the 'default' territory of the new world set to forest, forcing us to 'create' grassland for our farming. (Oh please oh please oh please J&L!) In reverse, if there is some grassland within a few yard radius of a tree, it should slowly change to forest tile. Add self-spawning in some fashion, and forests will slowly advance, requiring periodic tree felling in order to keep them at bay. This would be very slow, (its not rain forest after all), and really, I think, we would see massive deforestation regardless around established areas. Yet, this at least would mean that abandoned villages/settlements, after they have decayed into nothing, would also again become forest after enough months IRL.

http://www.onemanga.com/Vinland_Saga/55/32/
http://www.onemanga.com/Vinland_Saga/55/33/
http://www.onemanga.com/Vinland_Saga/56/10/
http://www.onemanga.com/Vinland_Saga/56/11/
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Re: Forest regrowth

Postby Erik_the_Blue » Sun Aug 09, 2009 11:07 am

Except there's no need to have large farmlands when crops can fully grow in a couple days and there are no seasons to worry about. That said, I basically agree with Yolan, though the multiple types of grassland probably coming with the new map complicate things a bit. This would also help player made forests not be so spotty.
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Re: Forest regrowth

Postby kholhaus » Sun Aug 09, 2009 10:31 pm

So what's the verdict?
Yay, or nay?

I say yay!
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Re: Forest regrowth

Postby loftar » Tue Aug 11, 2009 2:33 am


Thank you. I hope you feel glad for making me lose two days of time I could have spent working on the new map generator reading manga instead. ;)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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