Remove quality cap for wild animal products

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Remove quality cap for wild animal products

Postby Phizuol » Wed Jan 05, 2011 6:41 pm

Once you hit the quality cap for an animal (ie, q100 for deer) there's no possible way to raise the quality any higher on the hide, guts, meat, or bones. For domesticated animals, obviously, you can raise this higher through breeding. My idea is this:

For the following animals: Fox, Deer, Bear
Ignore the quality cap for meat.

I believe the current quality formula is: (cutting tool + animal quality) / 2 [hardcapped at animal quality]

As cutting tool quality improves so do the qualities of wild meat. Fox meat also becomes MUCH improved without a cap. This allows wild meat to still have some advancement in quality.

I don't think you need a cutting tool to butcher rabbits, but if the cutting tool quality would affect their meat too without a cap that would be terrific.

Animals such as mouflon, aurochs, chickens, and boars should keep their caps to continue to reward domestication. I believe domesticated animals should be the best source for quality hide, meats of their type, intestines, and bones since these animals are not easily "farmed" in the gaming sense.

As a side note, it would be nice if all wild-only animal products had their caps removed, but that's another topic. Rabbit fur and bear hide would be fine, but deer antlers and bear teeth could cause some imbalance with the current formula.
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Re: Remove quality cap for wild animal products

Postby sabinati » Wed Jan 05, 2011 7:13 pm

not sure if i understand, what would determine the quality of the meat under the new system?
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Re: Remove quality cap for wild animal products

Postby Phizuol » Wed Jan 05, 2011 7:18 pm

Same as current (as I understand it): (Cutting tool + Animal quality) / 2 [softcapped by Survival]

I forgot about the survival part above.

So as cutting tool quality advances so does wild meat.

Edit: The difference is in the current system nothing can push the quality above the Animal quality, even a q100000 cutting tool.
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Re: Remove quality cap for wild animal products

Postby Skorm » Wed Jan 05, 2011 7:20 pm

Phizuol wrote:Same as current (as I understand it): (Cutting tool + Animal quality) / 2 [softcapped by Survival]

I forgot about the survival part above.

So as cutting tool quality advances so does wild meat.

Edit: The difference is in the current system nothing can push the quality above the Animal quality, even a q100000 cutting tool.


as long as this limits itself to just the meat. souds logicall
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Re: Remove quality cap for wild animal products

Postby Garath » Wed Jan 05, 2011 7:26 pm

or not

while there's no domesticated bunnies yet, pigs, cows and sheep leather Q CAN be raised, which leaves deer and bear. Want better leather? breed high q leather animals
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Re: Remove quality cap for wild animal products

Postby Phizuol » Wed Jan 05, 2011 7:28 pm

Garath wrote:while there's no domesticated bunnies yet, pigs, cows and sheep leather Q CAN be raised, which leaves deer and bear. Want better leather? breed high q leather animals


Yes exactly. Thanks for reading.
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Re: Remove quality cap for wild animal products

Postby Garath » Wed Jan 05, 2011 7:34 pm

i'm sorry, you are right, you did point this out

however, doesnt this simply promote a normal civilizing trend? getting things under your own controll? after all, it makes sense that wild animals who dont get good food, suffer disseases and predations wont have the same skin as one that is cared for, well fed and bred for a tough skin, in a way

its making people gather in cities instead of keeping alone and hunt animals, cause they can get benefits there they cant get alone, or have to work much harder for
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Re: Remove quality cap for wild animal products

Postby sabinati » Wed Jan 05, 2011 8:20 pm

currently it's animal quality [softcapped by cutting tool] [softcapped by survival]

so, in your idea, the base q of the animal would stay the same, but using a higher q cutting tool would improve the meat q?
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Re: Remove quality cap for wild animal products

Postby Skorm » Wed Jan 05, 2011 8:22 pm

sabinati wrote:currently it's animal quality [softcapped by cutting tool] [softcapped by survival]

so, in your idea, the base q of the animal would stay the same, but using a higher q cutting tool would improve the meat q?


as i understand his idea means animals no longer have a base q in meat, but it depends on surv and tool, leather an bones would stay the same i guess.
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Re: Remove quality cap for wild animal products

Postby Phizuol » Wed Jan 05, 2011 8:33 pm

sabinati wrote:currently it's animal quality [softcapped by cutting tool] [softcapped by survival]

so, in your idea, the base q of the animal would stay the same, but using a higher q cutting tool would improve the meat q?


Well that's not the formula I've seen, but if that's the case that definitely would make what I'm saying confusing. But yes, the idea is that a better cutting tool could improve the meat quality. In the case of the formula I had it would raise +1q per 2q of tool.

Really what I'm aiming for is just making sure wild recipes don't go completely obsolete once domesticated animal quality starts getting outrageous. I don't think hard caps are good for the game.
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