
Dusk wrote:In an alpha, every world is a test world. This is a fact you have to accept.
SpidersEverywhere wrote:Dusk wrote:In an alpha, every world is a test world. This is a fact you have to accept.
Yes, I mean more so this time. In the 6 months I played W3 there were I think 2 updates.
Thijssnl wrote:SpidersEverywhere wrote:Yes, I mean more so this time. In the 6 months I played W3 there were I think 2 updates.
What do you call updates? As I recall, there were 'stuff updates' weekly for a good while, so thats BS already.
SpidersEverywhere wrote:Thijssnl wrote:SpidersEverywhere wrote:Yes, I mean more so this time. In the 6 months I played W3 there were I think 2 updates.
What do you call updates? As I recall, there were 'stuff updates' weekly for a good while, so thats BS already.
Well, let's see...I started around when barter stands were implemented...there was the decay/tidyness removal update, and the christmas update. And a couple mini-updates in between like temp-Q removal. But weekly updates were over before I started.
Anyway, that's not my main point. All I'm saying is I think W4 should be a place where Jorbtar feel free to test changes knowing full well they might not work out, and everyone would know that from the start.
Thijssnl wrote:SpidersEverywhere wrote:Thijssnl wrote:What do you call updates? As I recall, there were 'stuff updates' weekly for a good while, so thats BS already.
Well, let's see...I started around when barter stands were implemented...there was the decay/tidyness removal update, and the christmas update. And a couple mini-updates in between like temp-Q removal. But weekly updates were over before I started.
Anyway, that's not my main point. All I'm saying is I think W4 should be a place where Jorbtar feel free to test changes knowing full well they might not work out, and everyone would know that from the start.
I think they already do it like that, and then change it if stuff doesnt work out at all. But meh, k, noted.