increase quality of fox and boar meat/hide/bones

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increase quality of fox and boar meat/hide/bones

Postby sabinati » Sun Jan 16, 2011 7:19 am

please. now that animal levels are removed, they should be at least q40/q80 respectively but more would be nice, for either.
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Re: increase quality of fox and boar meat/hide/bones

Postby burgingham » Sun Jan 16, 2011 8:59 am

Yep, at least foxes are so goddman useless right now.
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Re: increase quality of fox and boar meat/hide/bones

Postby jongre » Sun Jan 16, 2011 9:35 am

/agree
Increase quality or take the animal levels back.
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Re: increase quality of fox and boar meat/hide/bones

Postby sabinati » Tue Jan 18, 2011 6:45 pm

bump
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Re: increase quality of fox and boar meat/hide/bones

Postby barra » Tue Jan 18, 2011 6:59 pm

Agreed. It will especially be a problem in the late game if people want to get hq sausages.

Why were the animal levels removed, anyway? They seemed like an interesting mechanic, having to move further away from "civilization" if you wanted high quality meats and hides and so on.
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Re: increase quality of fox and boar meat/hide/bones

Postby Grog » Tue Jan 18, 2011 10:09 pm

burgingham wrote:Yep, at least foxes are so goddman useless right now.
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Re: increase quality of fox and boar meat/hide/bones

Postby Sarge » Tue Jan 18, 2011 11:02 pm

barra wrote:Why were the animal levels removed, anyway? They seemed like an interesting mechanic, having to move further away from "civilization" if you wanted high quality meats and hides and so on.


I'm one to often play the "but that's not realistic" card, but I agree with the above. This aspect of the game has just become boring now.
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Re: increase quality of fox and boar meat/hide/bones

Postby Jackard » Tue Jan 18, 2011 11:39 pm

Sarge wrote:
barra wrote:Why were the animal levels removed, anyway? They seemed like an interesting mechanic, having to move further away from "civilization" if you wanted high quality meats and hides and so on.

I'm one to often play the "but that's not realistic" card, but I agree with the above. This aspect of the game has just become boring now.

Removing animal levels is one of several changes that are intended to work together - animals killing players, adding more creatures, improved AI, having the res quality independent of difficulty, etc. In a permadeath game you should have a reasonable idea of how dangerous something is just by looking at it. Same reason you'll never see 'sentient' npcs - a hearthling is always a player.
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Re: increase quality of fox and boar meat/hide/bones

Postby Sarge » Wed Jan 19, 2011 12:22 am

Ah, cheers, that was a solid explanation and makes complete sense. The addition of more creature types will certainly bring the excitement back, if it will wear off like a novelty is one thing, but mostly... tbqh, I won't be holding my breath to see them implemented.
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Re: increase quality of fox and boar meat/hide/bones

Postby ImpalerWrG » Wed Jan 19, 2011 1:15 pm

I think whats needed in animal quality is a more reasonable variation in quality within each animal type rather then the very rigid ladder of quality. Why is every Bear made of succulent perfectly marbled and tenderized Meat, ware are the scrawny, malnourished parasite ridden Bears with q10 meat on them? I can understand their being on average a superior or inferior animal, the best Rabbit might be only q20 ware the worst Bear is q30. This might also be paired with a bump in population so to get AN animal is not so hard but getting the BEST is still quite a challenge. If Hunters could identify the quality of live animals (perhaps a new skill?) they could chose to ignore some animals 'not worth their time' and keep looking for the 'prize kill'' and this could add a bit more thoughtful decision making to hunting.
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