LP boost after death

Thoughts on the further development of Haven & Hearth? Feel free to opine!

LP boost after death

Postby overtyped » Thu Jan 20, 2011 11:57 pm

If you died you would gain lp twice as fast until you gained the amount you lost then youd be back to gaining the normal amount.
Last edited by Jackard on Fri Jan 21, 2011 2:02 am, edited 1 time in total.
Reason: mention your idea when titling
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: idea when killed

Postby Kaios » Fri Jan 21, 2011 12:18 am

:?
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Re: idea when killed

Postby rye130 » Fri Jan 21, 2011 12:21 am

No. Good ancestors is already a nice bonus for dieing, its not supposed to be easy to recover, dieing IS a set-back.
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Re: idea when killed

Postby overtyped » Fri Jan 21, 2011 12:58 am

rye130 wrote:No. Good ancestors is already a nice bonus for dieing, its not supposed to be easy to recover, dieing IS a set-back.

well if you had 10 mill lp and full change its not like its going to be more than a setback than losing 75% of your lp. If you were able to gain lp at an increased rate after dying that would keep people playing.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: idea when killed

Postby Crazysnowman » Fri Jan 21, 2011 1:13 am

Dont play H&H unless you are prepared to die and suffer the setbacks of death.
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Re: idea when killed

Postby rye130 » Fri Jan 21, 2011 1:16 am

It'd also be terribly unbalanced and make anyone that understand this quit. Not that it matters anymore.
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Re: idea when killed

Postby Lothaudus » Fri Jan 21, 2011 1:20 am

overtyped wrote:that would keep people playing.

People keep saying this and yet it's not like we have a shortage of players.
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Re: idea when killed

Postby overtyped » Fri Jan 21, 2011 2:41 am

Lothaudus wrote:
overtyped wrote:that would keep people playing.

People keep saying this and yet it's not like we have a shortage of players.


Its a suggestion. I kill players whenever im on so honestly i dont care but when i have a good idea i post it here.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: LP boost after death

Postby rye130 » Fri Jan 21, 2011 2:44 am

Then why is this post here?
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Re: LP boost after death

Postby overtyped » Fri Jan 21, 2011 7:51 am

rye130 wrote:Then why is this post here?

Because its an idea and its put in critique and ideas dont be a dick.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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overtyped
 
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

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