Village Ally Features

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Village Ally Features

Postby ViciousGamer04 » Fri Feb 11, 2011 8:09 am

Before you ask, I did a search in the "C&I" boards to find a discussion in relation to the word "ally", "allies", and lots of other associated words with no relevant posts to what I am about to mention. Very simply, ally-related features ARE needed. What do I mean by this? I shall highlight some below that i had in mind. Feel free to add to it if you have any in mind you think would be relevant to mention and worthwhile for the dev's to add.

-Village Ally Chat (The ability to chat with any allies without having to constantly make a party invite or sending PM's to each-other. It would be there like the "Village" chat itself is always there when you're a part of a village. All Village allies would be able to chat within that chat. This would be especially helpful in times of war with others when you need to rally the troops, so to speak. This feature should be able to be turned on and off by the village idol if need-be, and allies should be able to be added to the village via the idol as well)

-No village scents (If you're allies with a village, the particular village in question you walk through and do stuff in will NOT leave scents. This would be especially helpful for those villagers that may need to hideout if something is going on in their village or if they're once again, preparing for war. Obviously this feature would be able to be turned on and off via the village idol, perhaps.)

-Village Kinning(Now, this feature would be especially helpful if you just became an ally with a village. There would be an option to simply kin ALL of the village members within that allied village, if you so choose. This is an iffy being as I think the coding involved for such a feature to work might be more complicated then it should be.)

Feel free to add any additional "Village ally features" you think may be worth having. :D
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Re: Village Ally Features

Postby Sarchi » Fri Feb 11, 2011 8:14 am

All have been suggested before.

Also, use a custom client for the ally chat. Not too hard to modify Pacho's client to your liking and use the built in IRC for communication.
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Re: Village Ally Features

Postby ViciousGamer04 » Fri Feb 11, 2011 8:26 am

Sarchi wrote:All have been suggested before.

Also, use a custom client for the ally chat. Not too hard to modify Pacho's client to your liking and use the built in IRC for communication.


Link me to where because wherever it is, it doesn't have the word "ally" mentioned in it, at least not in the C&I board.

Not everyone uses a custom client, and not nearly everyone uses IRC.
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Re: Village Ally Features

Postby Jackard » Fri Feb 11, 2011 8:48 am

http://xrl.in/77fa allied villages
http://xrl.in/77fb alliance village*
http://xrl.in/77fc kingdom*

all in the C&I board
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Re: Village Ally Features

Postby Lightning2 » Fri Feb 11, 2011 10:11 am

Heehee.
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Re: Village Ally Features

Postby ViciousGamer04 » Fri Feb 11, 2011 11:07 pm

Jackard wrote:http://xrl.in/77fa allied villages
http://xrl.in/77fb alliance village*
http://xrl.in/77fc kingdom*

all in the C&I board


Well, "alliance village" and "kingdom" would be nonsensical words to search for in relation to this.

Even "Allied villages" is a bit iffy.

The only one that came up with valid search results is your "Kinning Villages".

Edit:
I did a little more digging and found one sort of hinting at the "village chat" but it's in such broken English I doubt anyone could fully understand what he was saying.

Thanks for the links(Although I didn't click them as I don't trust links passed to me through H&H members but I did searches for the words.).

So, at least one of my ideas still holds valid which is the not leaving village scents if you're an ally with that particular village. There is a "wacky" version of it mentioned in a "kingdom" thread, but that would just be retarded to implement like that.
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Re: Village Ally Features

Postby Jackard » Fri Feb 11, 2011 11:34 pm

ViciousGamer04 wrote:Well, "alliance village" and "kingdom" would be nonsensical words to search for in relation to this. Even "Allied villages" is a bit iffy.

did you fail english in school or something?
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Re: Village Ally Features

Postby burgingham » Sat Feb 12, 2011 12:44 am

ViciousGamer04 wrote:Well, "alliance village" and "kingdom" would be nonsensical words to search for in relation to this.


I know jack made this pretty clear already but: what?
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Re: Village Ally Features

Postby Jackard » Sat Feb 12, 2011 2:09 am

ViciousGamer04 wrote:Thanks for the links(Although I didn't click them as I don't trust links passed to me through H&H members but I did searches for the words.).

He's mentioned this before too. I don't want to make fun of this guy because there is pretty clearly something wrong with him when you consider his other posts and that his paranoia prevents him from clicking links, even those posted by a moderator.
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Re: Village Ally Features

Postby ViciousGamer04 » Sun Feb 13, 2011 11:01 am

I suppose this thread could be closed as it's being trolled by..moderators, no less?

Discussing or even responding to troll posts on H&H's forum's is just not worth my time anymore. :lol:

Ok Ok.. my willpower is failing me right now.

Jackard wrote:
ViciousGamer04 wrote:Well, "alliance village" and "kingdom" would be nonsensical words to search for in relation to this. Even "Allied villages" is a bit iffy.

did you fail english in school or something?


*English
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