1. Ranger Gloves: 2 Leather, 1 Hardened Leather, 1 Silk cloth (3L)
@ q10 - 10/10 Armor
+5 Marksmanship
+5 Stealth
@ q40 - 20/20 Armor
+10 Marksmanship
+10 Stealth
@ q90 - 30/30 Armor* Edited
+15 Marksmanship
+15 Stealth
You got Ranger boots, pants, shirt, cloak, Why not gloves? With the newer addition of metal gloves, It seems like it would
be a good time to implement a leather based armor glove. I decided this needed Stealth, and Marksmanship because
Ranger -> Bow (Gloves easier to grip) also, Gloves -> in theory "no fingerprints" obviously this "Age" there wasn't such a
thing but it makes sense to a point...
2. Battle Axe: 1 Steel, 2 Hide Straps, 1 Block of wood (4L/R)
400 Base Damage
Since I started playing I have always wanted another type of axe that would actually do damage but not take up both hands.
I considered stating 2 Steel for this recipe, but there has to be some incentive to make this over a Soldier's Sword, not
only that but for combat, Axe moves require more initiative than Sword moves, Allowing the more initiative intensive weapon
require less to make.
3. Heavy Quiver: 3 Hardened Leather, 1 Hide strap (6R)
Holds 60 Arrows/Bolts
-3 Agility
For the more resource available players, this quiver gives you more arrows for longer hunting trips, or longer raids. I
felt the agility decrease was necessary since the bigger the item, the more it weighs on you. And it's also a good excuse
to maximize on using hide straps specifically for items.
4. Cutthroat Leggings: 5 Hardened leather (7R)
@ q10 - 50/50
+2 Unarmed Combat
+4 Melee Combat
+1 Agility
+3 Stealth
@ q40 - 100/100
+4 Unarmed Combat
+8 Melee Combat
+2 Agility
+6 Stealth
@ q90 - 150/150
+6 Unarmed Combat
+12 Melee Combat
+3 Agility
+9 Stealth
Considering there is only one type of armor for the Legs slot this seemed like a good start to broaden that category.
I didn't know what to put for the stats to make it unique so I based it off of the chest piece.
5. Crossbow: 1 Block of Wood, 2 Boards, 1 String, 1 Steel Bar (4L+4R)
*Must use "Metal Bolt"
@ q10 - 450 Damage
I wasn't sure where to place this on the spectrum considering the amount of Marksmanship Required for A Ranger Bow already,
but I figured having a higher end ranged weapon is far overdue (For example with steel armor you can totally negate a bow).
I was thinking x9 because that would require a reasonable amount of marksmanship in comparison to the Ranger Bow.
5a. Metal Bolt: 1 Stick, 1 Iron, Bronze or Steel Nugget.
Bronze Bolt - 10 Damage
Iron Bolt - 25 Damage
Steel Bolt - 50 Damage
6. Overall's: 5 Linen, 2 Blueberries (7L)
@ q10 - +5 Farming
@ q40 - +10 Farming
@ q90 - +15 Farming
Not only is this a cosmetic genius for farmers abroad, and although the farming stats aren't necessary, It only made sense
to have overall's add farming, and maybe tractor fixing when that gets implemented... hehe

*Keep in mind these are all outlines, and rough suggestions as far as materials required, and stat bonuses are concerned.
*I used other items that are already in the game as an outline for these stats.. (ex. Cutthroat Cuirass)