Too long waiting time after servercrash

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Too long waiting time after servercrash

Postby FarmerJoe » Mon Aug 24, 2009 12:02 pm

When the server random crashs than you have to wait quite a long time until it's up again :( Isn't it possible to automate the restart-process?
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Re: Too long waiting time after servercrash

Postby wickedgenius » Mon Aug 24, 2009 1:05 pm

A page on the site with the server status would also be really helpful. The at least we know it's a crash and not something else.

Is this the real spec of the server:
It's running on an almost brand-new PC with a 450 MHz Pentium II and 384 MB of RAM.
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Re: Too long waiting time after servercrash

Postby Delamore » Mon Aug 24, 2009 1:58 pm

There are two reasons you'd wait after a crash.
A: Loftar is programming a fix, this is often the case when he is around. This prevents the crash from happening again.
B: It crashes while the devs are asleep, not much can be done in this case because depending on how severe the issue automatic restart might just cause more problems
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Re: Too long waiting time after servercrash

Postby kobnach » Mon Aug 24, 2009 2:35 pm

I am curious about why it's crashing so regularly recently. Have you (Delamore) found another bug that requires crashing the server to exploit? :lol:
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Re: Too long waiting time after servercrash

Postby loftar » Mon Aug 24, 2009 2:55 pm

FarmerJoe wrote:Isn't it possible to automate the restart-process?

Well, it would be possible, but suboptimal. Using the current "system", I can manually inspect the cause of the crash, and, more times than not, save the maps and characters manually. If the server would be restarted manually, it would have to roll back to the latest save when it crashes. I think this system is, thus, preferable.
wickedgenius wrote:A page on the site with the server status would also be really helpful. The at least we know it's a crash and not something else.

Is this the real spec of the server:
It's running on an almost brand-new PC with a 450 MHz Pentium II and 384 MB of RAM.

Not anymore, actually. It was when we started getting users, but those 384 MBs of RAM didn't hold up to both the game and Apache once people started coming. The current server with 1 GB of RAM is hardly holding up anymore, actually, so I'm in the process of setting that old server back up just for running Apache (the forums are causing a heckload of CPU, memory and I/O usage, actually).

And yes, I agree that a status page would be useful. I'll probably fix one sooner or later.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Too long waiting time after servercrash

Postby farmchamp » Sat Aug 29, 2009 8:38 pm

1 gig ram? Get another gig. It will only cost like $20 from America, I don't know about Sweden though.
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Re: Too long waiting time after servercrash

Postby Humps » Sat Aug 29, 2009 8:56 pm

SEVEN MILLION SWEDISH FRANCS.
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Re: Too long waiting time after servercrash

Postby Murpylawson » Sat Aug 29, 2009 9:51 pm

Would it be terrible if J&L took on a few players from around the world as demi-devs so that the site always comes back up in due time?
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Re: Too long waiting time after servercrash

Postby Laremere » Sat Aug 29, 2009 9:51 pm

Yes
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Re: Too long waiting time after servercrash

Postby Delamore » Sat Aug 29, 2009 10:06 pm

Murpylawson wrote:Would it be terrible if J&L took on a few players from around the world as demi-devs so that the site always comes back up in due time?

For the reason Loftar stated, a "semi dev" would require access to the source to actually repair issues that come up.
And I doubt that they would ever give out that for many many reasons.
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