FarmerJoe wrote:Isn't it possible to automate the restart-process?
Well, it would be possible, but suboptimal. Using the current "system", I can manually inspect the cause of the crash, and, more times than not, save the maps and characters manually. If the server would be restarted manually, it would have to roll back to the latest save when it crashes. I think this system is, thus, preferable.
wickedgenius wrote:A page on the site with the server status would also be really helpful. The at least we know it's a crash and not something else.
Is this the real spec of the server:
It's running on an almost brand-new PC with a 450 MHz Pentium II and 384 MB of RAM.
Not anymore, actually. It was when we started getting users, but those 384 MBs of RAM didn't hold up to both the game and Apache once people started coming. The current server with 1 GB of RAM is hardly holding up anymore, actually, so I'm in the process of setting that old server back up just for running Apache (the forums are causing a heckload of CPU, memory and I/O usage, actually).
And yes, I agree that a status page would be useful. I'll probably fix one sooner or later.