Seperate quality levels for wild Animal parts

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Seperate quality levels for wild Animal parts

Postby ImpalerWrG » Wed Mar 09, 2011 12:46 pm

Currently when a wild animal is butchered all the parts are of the same base quality. This combined with the fact that the quality escalates to ludicours levesl for the larger animals means that Bears are hands down the most desirable kill, players generally hunt smaller game only as a stepping stone to get to Bear.

This is simply boring and should be changed by giving each butchering product for each animal a seperate base quality level, the hide, intestines, meat and bone would all be different and one animal would not be superlative in every catagory. Rather each animal offers a mixed bag, some of its parts being high quality if not superlative while other parts are medioucure or even low quality. A hunter trying to bring back high quality food would target differnt animals from one seeking to make leather, or collect bones.

My sugjestion for the roughly how the current animals would break down, low is 10-20, mid is 20-40, high is 40-60. Bear would retain the best Bone (their bones being the most robust and usable for crafting) while also having a high value hide and mid level meat, Intestines would be low in quality. Fox and rabbit could have equally good hide (both animals were desirable for pelt) while retaining their low quality intestines and bones, meat would be mid range. Boar should probably have the best meat while having low quality hide and mediocure intestines and bones. Deer give good meat and good hide, mid level bones but low quality intesines. Auroch give low quality meat, good bones and intesines (and perhapse a greater Intestines:meat ratio being ruminents) and mid level hide. Mufflons give low level meat, bone and intestines, and mid level hide. Chickens would be mid level meat and low quality bone.

Naturally domesticating Auroch, Mufflon and Boar should start with their quality levels in hide and meat that reflected the new base values rather then always starting at 10 a level abismally below that of the none domesticatable animals. In addition they should also have bone and intestines quality levels again retained from the base wild value and then subject to normal breeding change.
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Re: Seperate quality levels for wild Animal parts

Postby ninja_yodeler » Wed Mar 09, 2011 12:54 pm

im hopeing you searched this first otherwise a mod could lock it...
but thatwould be a very bad thing because your idea is great. i would love to have to hunt diiferent animals for different purposes, and for more experienced players it would actually give reason to go after rabbits/chickens and to a lesser extent foxes. and its an extremely good idea about the domestication quality, but mutton and beef should be mid or high quality considering they are our delicious hamburgers and being domesticateable *forgive my spelling* along with tame pigs, should be one of the highest quality meat, because a lot of people hunt bears and boars a long time before they would attempt to tame animals.
i really hope jorb and loftar take good note of this :D
Last edited by ninja_yodeler on Sun Apr 17, 2011 6:55 am, edited 1 time in total.
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Re: Seperate quality levels for wild Animal parts

Postby niltrias » Wed Mar 09, 2011 1:34 pm

This has been mentioned before, but not for a long, long time...and I think it is a great idea myself.
I doubt it will be locked.
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Re: Seperate quality levels for wild Animal parts

Postby TeckXKnight » Wed Mar 09, 2011 3:09 pm

I agree with your primary concept that animals should offer a variety of useful materials and no one should be exclusively better than the others. I don't agree with the way you've distributed who should give what but that's easy to fix and doesn't detract from the core concept. Remember that you're working with multiple variables in each instance -- so say a bear could give A lot of intestines but at lower quality than, say, a boars intestines, which are fewer. So while both are good and useful in their own right, you specifically seek out each for different reasons.

As for the domesticated animals bit, can you elaborate why you feel they should only be improvements on wild variants? I'm not entirely sure of your reasoning there, but I don't disagree with it either. They just seem like different beasts altogether.
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Re: Seperate quality levels for wild Animal parts

Postby ImpalerWrG » Wed Mar 09, 2011 11:07 pm

My suggested quality distribution is quite rough and would need fine tuning if something like this were actually done, for one I think the meat:intestine:bone ratios should be variable for different animals so their is yet more room work with on balancing everything and the animals don't seem anatomically identical, after all herbivores should have more intestines then an equivalent sized carnivore. I'd be interested to hear what other people think a good quality and quantity distribution would be even in rough terms.

As for Domestication my main point is that the quality differences in the parts of the wild Auroch, Mufflon and Boar should not be flattened and made identical when an animal is tamed so that newly domesticated animals retain some uniqueness. This is some what seperate from saying domesticated animals are only improvements on wild ones, after all the wild quality values could be reduced proportionally at the time of taming, perhaps capped by Survival skill (which would help keep survival relevent in a world of more modest wild animal quality).

I know their have been calls for Domesticated animals to be more immediately competitive with wild animals, all the tamable animals are low quality or become low upon taming, while wild ones are vastly superior. I suspect the motivation their was to prevent hunting from being useless after you get your first domesticated animal, but with the split quality levels I'm proposing would make this much less of an issue. Also most groups keep their domesticated animals for their byproduct (milk, wool) rather then their butchering products so hunting would still be useful. And after all hunting is still hugely more common then domesticating, hunting still needs more nerfing and domesticating needs to be buffed.
Last edited by ImpalerWrG on Thu Mar 10, 2011 8:04 am, edited 2 times in total.
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Re: Seperate quality levels for wild Animal parts

Postby ThirdEmperor » Thu Mar 10, 2011 2:11 am

I like this. As it is, there is no reason to hunt foxes once you can hunt bears, but this would give me a reason to pull out a sling and cruelly murder a couple furry little animals.
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Re: Seperate quality levels for wild Animal parts

Postby ninja_yodeler » Sun Apr 17, 2011 6:59 am

very large bump.

this idea would really be great, and offer variety to our meals

it also deserves more attention than what it got when first submitted
also
ThirdEmperor wrote:I like this. As it is, there is no reason to hunt foxes once you can hunt bears, but this would give me a reason to pull out a sling and cruelly murder a couple furry little animals.



ARE YOU CRAZY. "theres no reason to hunt foxes" *scoffs* dem fox hats mang dem fox hats :mrgreen:
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Re: Seperate quality levels for wild Animal parts

Postby theTrav » Sun Apr 17, 2011 7:29 am

Isn't hunting deer still worth while for curios/per/agi?

same deal with foxes and int (although fish would do that better).

Come to think of it... if I'm capable of hunting bears, and I see a boar, I'd probably kill it anyway. It still gives the str FEP's and enough leather to be useful, animals aren't super common anymore
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Re: Seperate quality levels for wild Animal parts

Postby SacreDoom » Sun Apr 17, 2011 7:33 am

theTrav wrote:Isn't hunting deer still worth while for curios/per/agi?

same deal with foxes and int (although fish would do that better).

Come to think of it... if I'm capable of hunting bears, and I see a boar, I'd probably kill it anyway. It still gives the str FEP's and enough leather to be useful, animals aren't super common anymore


You really bother killing boars unless you specifically need em?

...O_o
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Re: Seperate quality levels for wild Animal parts

Postby ninja_yodeler » Sun Apr 17, 2011 7:35 am

theTrav wrote:animals aren't super common anymore


i wish.. ill tell you how i died yesterday. i was walking along and at the corner of my screen i spotted a boar.. so i walked close to the river and carefully avoided it. not even noticeing the bear hiding behind a rock. so about 30 seconds later there is a new ninja, who spawns, add his lawspeakers h.s, and while still in the kin list. is aggro'd by a boar who chases him to the river almostt ko'ing him.


if you cant find an animal, just hang around me, i promise you at least 3 bears in as many minutes.

its all just payback for the bearfarm.... :mrgreen:
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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