Ledgendary Battles

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Ledgendary Battles

Postby Jfloyd » Fri Aug 28, 2009 10:29 pm

I want to propose a war system.
It''d work like this:
A town may appoint an ambasador, who gets bad ass clothes, that could travel to a town to negotiate certain things, such as claim over land. This could be done through documents that last so long. What that'd do is creat a claim that they could use as theirs. The other use of the ambasador is to declare war.
If they agree, a set area is made that is delcared a battle field. This could be a 25x100 long rectangle. In battle no black skills are needed.
All may fight and all matters of weapondry may be used. This would give the battle some form of tactics.
Now here's where I thought war could be interesting.
There could be various forms of scars depending on if you're hit in battle or not. Obviously archers are left out but I won't forget them.
Here's my proposed list of wounds/scars that would give bonus:

Scar of the Sword- Basic slash wound, gives a bonus of +2 charisma and +1 constitution.
Cleaver's Mark- Small axe wound, gives a bonus of +3 charisma
Painful Piercing- Wound caused by an arrow, gives +2 Constitution and +1 Charisma
An Eye for I- Would caused by slashing at the head (Random Chance), -2 Perception, and +5 Charisma
Leader's Lacerations- Heavy Wounds caused by an axe, +5 Charisma, +5 Constitution (Battle Axe Only)

The reason I felt that charisma should be a good reward is that a simple recruit could be scarred enough and lived through such an epic battle that he himself could become a cheiftain to lead an army.
There should also be military figures in the village that would require a certain ammount of charisma/constitution/intelligence.
The war is over when one side retreats, or all their units are slain. In the end, the bodies would have to be given proper burials, lest their spirits haunt the battle grounds.
Stolen Equipment may cause such grief if it's not buried with them.

Another side effect from war, to make death not a loss, is Ancesteral Avenagance.
When you die in battle, it will be a valorous death, and your ancestors would be proud.
To prove this, they'll inherit a portion of your courage and stength.
When a new character is made they'd recieve a portion of their ancestors stats.
The higher their military rank, the greater the precent.
I figured this would be a decent ammount:
Recruit: 2%
Private 5%
Sergeant 7%
Major 10%
Officer 12%
General 15%

Now if the other side doesn't want to go to war, they can offer to pay tribute, give up a portion of their land, or hope to god they aren't ransacked.
The point of war is to help expand cities into kingdoms and empires.
When a city takes anothers totem, all the citizens are transfered to the other city list, but aren't full citizens.
This would stop them from joining the village and completely ransacking the place because they aren't independent
A village that owns three Village Totems should be able to become a city.
A city that builds a capitol building can choose to rule over a large area of land.
This would make the area very civilized, but the goods created would be much higher than that of a lowly village.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
User avatar
Jfloyd
 
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: Ledgendary Battles

Postby Erik_the_Blue » Fri Aug 28, 2009 11:03 pm

That's a bunch of different ideas, some requiring other ideas that have yet to be implemented. I'm only going to address the matter of inter-village relationships: The game should stay out of it completely. If we're to realize the ideal of a social sandbox, we want as few restrictions on what players can do to other players as possible. This includes what villages can do to other villages. Nothing is currently preventing people from acting as ambassadors, nor from negotiating with other entities, nor from battling other entities. Having this "war system" only places additional restrictions on the players (with the exception of not requiring black skills). As to taking over other villages' totems, this can already be done: Either convince the current lawspeaker to leave the village, or kill him, then institute a new lawspeaker. Intermingling village membership lists is skirting around the current lack of 'national' membership lists. Having arbitrary limits on how many villages must be conquered to increase the stature of a village is arbitrary, and punishes peaceful villages. Plus, j&l have mentioned they have stuff in mind (perhaps vaguely) for implementing larger political entities, so let's not completely steamroll their ideas before they can be realized.
User avatar
Erik_the_Blue
 
Posts: 218
Joined: Mon Jun 22, 2009 10:15 am

Re: Ledgendary Battles

Postby Jfloyd » Sat Aug 29, 2009 12:26 am

I agree, this is just what I'd like to see. It all incorperates ideas J&L want such as ancestors, and quality.
I for one, felt that something was needed to make ancestors useful, because how Loftar puts it, it doesn't really seem possible that your lineage would grow stronger.
As for the scars and such, it was just a little boost, because think about it, if you have someone who goes through a great battle, and all the leading officers die, someone should have to replace them, why not the war scarred hero?
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
User avatar
Jfloyd
 
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: Ledgendary Battles

Postby Laremere » Sat Aug 29, 2009 12:33 am

Except in this case anyone who was planning on fighting a war would probably be full tradition or darn close to it, and would have their descendant take right back over.
Image
User avatar
Laremere
 
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Ledgendary Battles

Postby Delamore » Sat Aug 29, 2009 2:50 pm

How many wars or battles have there been?
How many towns have been ransacked?
How much PVP have you ever been involved in?
User avatar
Delamore
 
Posts: 1233
Joined: Mon Jul 13, 2009 9:11 am

Re: Ledgendary Battles

Postby Jfloyd » Sat Aug 29, 2009 6:40 pm

Delamore wrote:How many wars or battles have there been?
How many towns have been ransacked?
How much PVP have you ever been involved in?

None.
Define Ransacked.
Some.
I would like more, of everything.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
User avatar
Jfloyd
 
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: Ledgendary Battles

Postby Jackard » Sat Aug 29, 2009 7:52 pm

Jfloyd wrote:I want to propose a war system.
It''d work like this:
A town may appoint an ambasador, who gets bad ass clothes, that could travel to a town to negotiate certain things, such as claim over land. This could be done through documents that last so long. What that'd do is creat a claim that they could use as theirs. The other use of the ambasador is to declare war.
If they agree, a set area is made that is delcared a battle field. This could be a 25x100 long rectangle. In battle no black skills are needed.
All may fight and all matters of weapondry may be used. This would give the battle some form of tactics.
Now here's where I thought war could be interesting.
There could be various forms of scars depending on if you're hit in battle or not. Obviously archers are left out but I won't forget them.
Here's my proposed list of wounds/scars that would give bonus:

Scar of the Sword- Basic slash wound, gives a bonus of +2 charisma and +1 constitution.
Cleaver's Mark- Small axe wound, gives a bonus of +3 charisma
Painful Piercing- Wound caused by an arrow, gives +2 Constitution and +1 Charisma
An Eye for I- Would caused by slashing at the head (Random Chance), -2 Perception, and +5 Charisma
Leader's Lacerations- Heavy Wounds caused by an axe, +5 Charisma, +5 Constitution (Battle Axe Only)

The reason I felt that charisma should be a good reward is that a simple recruit could be scarred enough and lived through such an epic battle that he himself could become a cheiftain to lead an army.
There should also be military figures in the village that would require a certain ammount of charisma/constitution/intelligence.
The war is over when one side retreats, or all their units are slain. In the end, the bodies would have to be given proper burials, lest their spirits haunt the battle grounds.
Stolen Equipment may cause such grief if it's not buried with them.

Another side effect from war, to make death not a loss, is Ancesteral Avenagance.
When you die in battle, it will be a valorous death, and your ancestors would be proud.
To prove this, they'll inherit a portion of your courage and stength.
When a new character is made they'd recieve a portion of their ancestors stats.
The higher their military rank, the greater the precent.
I figured this would be a decent ammount:
Recruit: 2%
Private 5%
Sergeant 7%
Major 10%
Officer 12%
General 15%

Now if the other side doesn't want to go to war, they can offer to pay tribute, give up a portion of their land, or hope to god they aren't ransacked.
The point of war is to help expand cities into kingdoms and empires.
When a city takes anothers totem, all the citizens are transfered to the other city list, but aren't full citizens.
This would stop them from joining the village and completely ransacking the place because they aren't independent
A village that owns three Village Totems should be able to become a city.
A city that builds a capitol building can choose to rule over a large area of land.
This would make the area very civilized, but the goods created would be much higher than that of a lowly village.

you must have been really bored
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Ledgendary Battles

Postby Erik_the_Blue » Sat Aug 29, 2009 10:34 pm

@Delamore:
There's a significant difference between having the ability to wage war and the motivation to wage war. The players of this game lack the latter, not the former.
User avatar
Erik_the_Blue
 
Posts: 218
Joined: Mon Jun 22, 2009 10:15 am

Re: Ledgendary Battles

Postby Pacho » Sun Aug 30, 2009 8:38 am

Yeah, but wars as it is right now would consist almost completely of raiding nearly empty towns since there's nobody to act as defenders. After the raid, the defenders would just collect the masses of scents (which would just be throwaway alts anyways) and murder them all or something <.<
At least with this battleground system there's some mass pvp fun too.
Pacho
 
Posts: 712
Joined: Wed Jun 10, 2009 2:21 am

Re: Ledgendary Battles

Postby Erik_the_Blue » Mon Aug 31, 2009 6:42 am

Wrong. You'd still need two (or more) groups of people to be on at the same time (which is already arrangeable), and the OP said nothing about not leaving scents on the battlefield.
User avatar
Erik_the_Blue
 
Posts: 218
Joined: Mon Jun 22, 2009 10:15 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 2 guests