I want to propose a war system.
It''d work like this:
A town may appoint an ambasador, who gets bad ass clothes, that could travel to a town to negotiate certain things, such as claim over land. This could be done through documents that last so long. What that'd do is creat a claim that they could use as theirs. The other use of the ambasador is to declare war.
If they agree, a set area is made that is delcared a battle field. This could be a 25x100 long rectangle. In battle no black skills are needed.
All may fight and all matters of weapondry may be used. This would give the battle some form of tactics.
Now here's where I thought war could be interesting.
There could be various forms of scars depending on if you're hit in battle or not. Obviously archers are left out but I won't forget them.
Here's my proposed list of wounds/scars that would give bonus:
Scar of the Sword- Basic slash wound, gives a bonus of +2 charisma and +1 constitution.
Cleaver's Mark- Small axe wound, gives a bonus of +3 charisma
Painful Piercing- Wound caused by an arrow, gives +2 Constitution and +1 Charisma
An Eye for I- Would caused by slashing at the head (Random Chance), -2 Perception, and +5 Charisma
Leader's Lacerations- Heavy Wounds caused by an axe, +5 Charisma, +5 Constitution (Battle Axe Only)
The reason I felt that charisma should be a good reward is that a simple recruit could be scarred enough and lived through such an epic battle that he himself could become a cheiftain to lead an army.
There should also be military figures in the village that would require a certain ammount of charisma/constitution/intelligence.
The war is over when one side retreats, or all their units are slain. In the end, the bodies would have to be given proper burials, lest their spirits haunt the battle grounds.
Stolen Equipment may cause such grief if it's not buried with them.
Another side effect from war, to make death not a loss, is Ancesteral Avenagance.
When you die in battle, it will be a valorous death, and your ancestors would be proud.
To prove this, they'll inherit a portion of your courage and stength.
When a new character is made they'd recieve a portion of their ancestors stats.
The higher their military rank, the greater the precent.
I figured this would be a decent ammount:
Recruit: 2%
Private 5%
Sergeant 7%
Major 10%
Officer 12%
General 15%
Now if the other side doesn't want to go to war, they can offer to pay tribute, give up a portion of their land, or hope to god they aren't ransacked.
The point of war is to help expand cities into kingdoms and empires.
When a city takes anothers totem, all the citizens are transfered to the other city list, but aren't full citizens.
This would stop them from joining the village and completely ransacking the place because they aren't independent
A village that owns three Village Totems should be able to become a city.
A city that builds a capitol building can choose to rule over a large area of land.
This would make the area very civilized, but the goods created would be much higher than that of a lowly village.