After letting my mind wander off a bit, I've come up with the following Rituals:
Some of the first, the Hunting Rituals, are useful to most players, no matter their tradition/change slider.
The other 2, the Sun and the Moon rituals, are specifically useful to those people that choose to go the Traditionalist's path.
Some of the rituals may seem quite powerful, but I think that is justified, seeing the huge LP penalty for choosing Tradition.
please, share your thoughts

Edit: Numen costs are just estimates, and are open for suggestion.
Hunting Rituals:
- Hunter's Folly
cost: 1 numen point
effect: spawns a rabbit within sight radius of the character
usefulness: doubtful, but hilarious. A new player might benefit from it
- Hunter's Lore
cost: 10 numen points
effect: 0% (at neutral tradition/change) to 100% (at full tradition) of your ancestor's survival skill is added to yours for an hour
usefulness: obvious
- Hunter's Tale
cost: 20 numen points
effect: spawns a bear, or a herd of deer within a few screens of the character, but out of (zoomed out) sight range. Go find it before someone else does!
usefulness: varies
- Hunter's Trial
cost: 200 numen points
effect: teleports the character to a troll. Alone. No friends. Possibly no exit as well. Adds 0% (at neutral tradition/change) to 50% (at full tradition) of your ancestor's strenght and agility to yours for 24 hours.
usefulness: deadly, and obvious
Sun Rituals
- can only be performed the hour around noon
- Sunbathe
cost: 10 numen points
effect: adds 0% (at neutral tradition/change) to 100% (at full tradition) to your learning rate for an hour
usefullness: obvious
- High Noon
cost: 10 numen points
effect: gives 0% (at neutral tradition/change) to 100% (at full tradition) FEP bonus for an hour
usefulness: obvious
- Day Dream
cost: 10 numen points
effect: gives a q10 (at neutral tradition/change) to q(your PSY + your ancestor's PSY) (at full tradition) beautiful dream to the character
usefulness: can be used to make some very decent curios
- Spirit Sun
cost: 100 numen points
effect: adds 0% (at neutral tradition/change) to 50% (at full tradition) of your ancestor's INT and CHA to yours for 24 hours
usefulness: great bonfire parties, more Attention
Moon Rituals:
- can only be performed at nights with a full moon, the hour around midnight
- Moonlight fertility
cost: 30 numen points
effect: sets off 1 (at neutral tradition/change) to 15 (at full tradition) growth (decay) ticks in a small area around the character, causing crops / trees to progress a stage in their growth.
usefulness: Treeplanters will like this very much
- Moonlight rejuvenation
cost: 30 numen points
effect: makes all quality nodes at the player's location regenerate 1 (at neutral tradition/change) to 15 (at full tradition) quality points, up to their natural max.
usefulness: obvious
- Moonlight Crystal
cost: 30 numen points
effect: produces a q10 (at neutral tradition/change) to q250 (at full tradition) curio, the moonlight crystal. It should give *very* decent LP.
usefulness: lighten the learning penalty burden just a bit
- Spirit Moon
cost: 100 numen points
effect: adds 0% (at neutral tradition/change) to 100% of your ancestor's PSY to yours for the duration of the full moon
usefulness: The very best jewelry will be made, infused with the light of full moon
