
(1) Like perhaps 90% of players, I'm not big enough to win a fight with a level X boar, or probably even escape it solo. I can kill lower levels - even with bad equipment - but there are limits to where I can explore.
(2) Unlike perhaps 75% of players, I have enough con to swim rivers. I do not however wish to die to lag like Brosephine - or to an accidental or lag-induced misclick - so I've chosen not to learn swimming until a no-swimming toggle is implemented and tested.
(3) Like some largish percent of players, I'm a member of a large group, which includes people who had more stored LP than me, with the result that I'm not the top score in my group in any of the new skills. Given what (little) we know about the new skill levels, this means that folks don't want me doing anything that might be affected by one of these skills.
(4) Various resources are quite rare - fibre-producing plants, wool-producing animals, milk-producing animals, mines. Also, at this stage there aren't many domesticated plants, certainly not enough to spend more than a few minutes harvesting and replanting - even if I had the top farming in my group. There's also such a shortage of fibre that the only practical way to get a fishing pole is to create an alt.
(5) With so much unknown about the world, settling permanently seems premature.
So where am I? Not qualified for any of the tasks available, and unable to explore. OK, this isn't quite true - no one's suggested I refrain from making urns, or bricks. Moreover, my group has found a mine, and my industry character is deemed qualified for mining. That puts me one up on (I'd guess) 2/3 of the current player base. And of course I can fish, if I create an alt to get the fishing rod - and some bread to improve my con.
The point though, is that what all these tasks have in common is the boredom factor. With no tea, mining is somewhat of a PITA. (Yes, we do have water - and my companions are bringing in meat - so it's doable.) Fishing is a notorious bore - now made rather risky, if one has trained swimming, due to the risk of (lag induced) misclicks. Clay is equally boring - and equipped with the same risks.
It's a lovely new world - wish I could see it. There are interesting new resources - wish I could use them. And until I get strong enough to solo level X bears and whatever else gets invented, I'm not going to see it - all I'm going to see is the thoroughly humanly made-over areas we're already getting near the ROB.
It will get better. What seeds we've got will propagate, until there's enough for personal farming. I imagine we'll either claim some grasslands or make some - or animal domestication will be released. Either way, my nature character will be able to use farming and cooking. Mines will remain in short supply - and boring, with other activities none too plentiful nearby. (And will I ever have enough smithing that my village mates are OK with me doing more than mining and smelting, at least for common use?)
In any case we'll eventually get settled, whereupon I can start thinking about my own claim - and using the resources I harvest myself, to stave off boredom, rather than making a trade such that someone already having higher skills than me gets the (larger) LP for crafting while I get the smaller LP for primary resource production.
But for now - I'm bored, bored enough that I'm posting this and not bothering to log on. And I suspect that within a day or two this may be a common complaint.