by Wolfram » Thu Sep 10, 2009 9:31 pm
Right now, you can make a waterskin from an entire hide (four pieces of leather, in other words) and get a 3.0L container of water that takes up two inventory cells. However, you could make two waterflasks for half the leather and for the same inventory space, but get an extra liter of water. To add incentive to the skin, why not make it equippable? The belt slot or one of the spare trinket slots would be sensible choices - I tried to do this as soon as I made one instinctively.