A Few River Ideas...

Thoughts on the further development of Haven & Hearth? Feel free to opine!

A Few River Ideas...

Postby CrazyChris » Tue Aug 16, 2011 5:38 pm

Rivers are good for travel, forage and fishing and i think this little something would make it even greater.

Why not add some kind of flow to the rivers in H&H? I'm not sure if its possible to implement but ill never know if i don't ask.
When you look at rivers right now, its pretty dead. You stay at the same place if you stop traveling and you go at the same speed wherever you go.

Here are my main ideas regarding this.
-When you go WITH the current, your boat could be going at normal speed and your char would suffer no stamina lose.
-When you go AGAINST the current, your boat would go slower DEPENDING on the strength you put into rowing (rowing strenght could work like the run speed, each level being more demanding in stamina.).
-If you decide to not move at all, the flow would carry you to its end, wich could be a lake, sea etc.

Of course, if this affect the boat, it should be able to affect other things such as:
-People swimming
-Flotsams (imagine picking up a bear and see a flotsam going past you in the river ;) )
-Logs, would make it much easier than to pick them up with a boat.

For the people that want to remain at a same place in a river, they would use an anchor wich could be crafted with a rope and stone/metal.

As for how the current works, I said the river systems should work something like this.

Stream---\
Stream------River----\
||||||||||||||||| ------Lake/Sea
Stream------River----/
Stream---/

Well, that's all i think of right now :geek:
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Re: A Few River Ideas...

Postby Vigilance » Wed Aug 17, 2011 12:54 am

keep swimming easy

otherwise, +1
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Re: A Few River Ideas...

Postby ninja_yodeler » Wed Aug 17, 2011 1:14 am

i have to agree this is a really good idea, not sure if its been suggested but that is great :)
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Re: A Few River Ideas...

Postby CrazyChris » Wed Aug 17, 2011 2:58 am

Well thx! I did use the search button with keywords like stream/current and what not but didnt find anything. If it has been suggested already well... :?
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Re: A Few River Ideas...

Postby GoodGirl » Wed Aug 17, 2011 4:05 am

I think we'd need a different way of making the world map for this to work. There's too many rivers that flow out of a lake, turn around, and flow back into the same lake.

The river geography in this world is really weird though.
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Re: A Few River Ideas...

Postby ninja_yodeler » Wed Aug 17, 2011 4:12 am

i can imagine jorb makeing the current of a penis lake makeing you flow out the tip :lol:

also, diferent rivers should have different current force
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
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Re: A Few River Ideas...

Postby SacreDoom » Wed Aug 17, 2011 7:12 am

I dunno mann, would get really, really annoying in the end. imagine having to drop your anchor everytime you run out of stamina? :|
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Re: A Few River Ideas...

Postby Onionfighter » Wed Aug 17, 2011 7:22 am

It would be cool if it could happen, but I imagine it would be pretty difficult to implement.
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Re: A Few River Ideas...

Postby TeckXKnight » Wed Aug 17, 2011 8:38 am

I don't think it would work in the current system but if things were to be overhauled as loftar has mentioned in the past that they might be, then it would be great if things like currents were taken into consideration. Perhaps use them in helping to design world generation.

It would just be a nice little element to breathe life into the world. Definitely a great idea.
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Re: A Few River Ideas...

Postby CrazyChris » Wed Aug 17, 2011 2:37 pm

SacreDoom wrote:I dunno mann, would get really, really annoying in the end. imagine having to drop your anchor everytime you run out of stamina? :|


I guess this could be a drawback to the system. It could be less annoying if you travel with a friend: 1 watches while the other rows, when his stamina drops too low the watcher and the rower switch job, thus giving time for both to renew their stamina
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