sabinati wrote:custom clients can make the arrow keys work. hth.
Not while moving, using hotkeys, managing gui or hud, and various stuff you can do while on the move.
Custom clients will try workarounds like mimicking mouse left click commands on specific areas in front of the character and it kinda removes the mouse usage out of the picture...
Because what happens is, since this is a mmo, your clicks are sent to the server and the server will send a reply stating your character can move.
Sticking this into a WASD movement will be pretty much a huge hassle because you put your mouse out of commission to make it work.
Unless you're talking joystick compatibility for custom clients, of which requires more complex coding to enable various extra functions.
Other than that, the BEST solution is to fix it at it's core, not modifying it further because in doing so with custom clients, you will create more problems that might exist in the client causing it to conflict with your new neat features.
For some reason, using WASD to move like Project Zomboid and having a free mouse feels wonky because of the isometric scape of the world...
http://projectzomboid.com/blog/Patchouli_Knowledge wrote:sabinati wrote:custom clients can make the arrow keys work. hth.
The ones I know of are very awkward unless there is a way for WASD movement to not conform to tile placement.
It's either you can freely move with the WASD keys, but can get stuck in walls...
Or be locked on tiles or grid and is unable to outmaneuver others since they can also do the same.