Fish Ponds/Formable water spots (A cont. of Small Lakes)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Fish Ponds/Formable water spots (A cont. of Small Lakes)

Postby jordancoles » Mon Nov 21, 2011 7:47 pm

TeckXKnight wrote:
jordancoles wrote:Fish ponds would be an amazing addition. Who doesnt want a pond in their backyard?? Drop some fish into it and make a node maybe? Feed them seeds in order to upgrade the fish q? Perfect idea for w7 ;]

That is a rather nice idea, actually. Terraform and generate a node which you have some control over. The idea definitely deserves its own thread.


Possible items used,
Small pond - 100 stones, 100L of water (Water q affecting the fish node)
Large pond - 300 stones, 250L of water

Another possible idea is to add a shallow water digging option to the landscaping menu,
Say, 5L of water in your inv and a shovel allows you to make one tile of shallow water which can be stomped back down to dirt if you'd like. This also removes the problem with deep water being that griefers could surround your house with it or something. As for rams against your walls there can be a 4-5 tile limit from which you can make shallow water from walls possibly?

This leaves the ability to form your own indoor water systems, PERFECT if you'd like to boat around your village quickly, I might add
Last edited by jordancoles on Mon Nov 21, 2011 7:54 pm, edited 3 times in total.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Fish Ponds (A cont. of Small Lakes)

Postby cobaltjones » Mon Nov 21, 2011 7:48 pm

Yes please give us ANOTHER item to endlessly spiral the quality of. I fucking love that aspect of this game.
User avatar
cobaltjones
 
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: Fish Ponds (A cont. of Small Lakes)

Postby jordancoles » Mon Nov 21, 2011 7:53 pm

cobaltjones wrote:Yes please give us ANOTHER item to endlessly spiral the quality of. I fucking love that aspect of this game.

Dat gradual increase
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Fish Ponds (A cont. of Small Lakes)

Postby ImAwesome » Mon Nov 21, 2011 8:36 pm

as long as they can't be used as moats I see no problem with it. easy way to make sure it can't be: instead of digging it why not make a large wooden fish tank(not the glass kind, the huge tanks that are made of metal/plastic that are used in commercial fish farms, I'm actually not sure what they're called) maybe 5X5 in area? could use an interface similar to chicken coops so you know how many fish you have in there and how much room you have for new fish...
ImAwesome
 
Posts: 739
Joined: Sat Sep 10, 2011 4:35 pm

Re: Fish Ponds (A cont. of Small Lakes)

Postby jordancoles » Mon Nov 21, 2011 8:43 pm

ImAwesome wrote:as long as they can't be used as moats I see no problem with it. easy way to make sure it can't be: instead of digging it why not make a large wooden fish tank(not the glass kind, the huge tanks that are made of metal/plastic that are used in commercial fish farms, I'm actually not sure what they're called) maybe 5X5 in area? could use an interface similar to chicken coops so you know how many fish you have in there and how much room you have for new fish...


The water would be shallow water, so people could walk over it. Also it could be gotten rid of by say, stomping it back to dirt or by paving so planing rams wouldnt be a problem also, water transport via boats in villages to your own personal path is badass
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)

Postby ImAwesome » Mon Nov 21, 2011 8:49 pm

you editted while I was distracted in game and had already started posting. as long as it can easilly be destroyed I'm ok with it, even as an asthetic moat :lol:

and yes many times I've wanted to have a little river path between 2 points, that would be a huge help to getting around...

edit: if you dig it, it would have to be a build option for a canal that can only be placed at a rivers edge and would need stone or brick to keep the water from eroding the dirt around it...sounds great in theory, but would probably be a pain. that said I still want it.
ImAwesome
 
Posts: 739
Joined: Sat Sep 10, 2011 4:35 pm

Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)

Postby jordancoles » Mon Nov 21, 2011 11:44 pm

I just like the idea of being able to raise the fish q and fish in the comfort of your own home. Now all we need is a leech farm ;)

If you've ever played harvest moon for the gameboy colour the trenching could work similar to that. Where you start from a water source and cut out the path you'd like of water. So you basically dig down the earth for the water to flow into. This would give the chance to run lines of shallow water paths all throughout your town from one source of deep water/pond. This would eliminate roads for the most part and result in quick travel without the use of cross roads.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)

Postby Mvpeh » Tue Nov 22, 2011 1:46 am

Interesting idea, however, I'm sure this would be abused. Creating a hearthvault would become even easier with this, by creating ponds around walls, et cetera. It'd have to have a steep metal cost, maybe 5 steel to support pond walls, as I said before, and maybe you could only make one pond per 300x300 tile area, although one-pond-sided Hearth Vaults would exist.. the entire concept is exposed to griefing and exploiting as a whole.
My son, walk not in the way unarmed; because thou knowest not when thy enemy shall come upon thee.
User avatar
Mvpeh
 
Posts: 961
Joined: Sun Jan 30, 2011 8:43 pm

Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)

Postby jordancoles » Tue Nov 22, 2011 1:57 am

Mvpeh wrote:Interesting idea, however, I'm sure this would be abused. Creating a hearthvault would become even easier with this, by creating ponds around walls, et cetera. It'd have to have a steep metal cost, maybe 5 steel to support pond walls, as I said before, and maybe you could only make one pond per 300x300 tile area, although one-pond-sided Hearth Vaults would exist.. the entire concept is exposed to griefing and exploiting as a whole.


It wouldn't break anything as you could tile over it or stomp it down to dirt if you wanted, it'd be shallow water so you could walk on it. The most it'd leave would be vandi scents outside if you build a moat around your walls
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Fish Ponds/Formable water spots (A cont. of Small Lakes)

Postby DDDsDD999 » Tue Nov 22, 2011 3:56 am

I prefer the landscaping idea more then the pond idea. In my opinion there should be dig a shallow water tile like you suggested, or a channel that leaks shallow water onto the tile you channeled. The water would obviously have to be stomped to dirt if you want to replace it back to land. The tiles would have to be a more brownish water to show it's replaceable. It should be walkable by animals though.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 1 guest