I was thinking of a unique concept that would seem fitting in this game.
Weapons should give bonuses in two ways:
a: Depending on your "title", e.g. Cheiftain, Lawspeaker, Hirdsman.
Hirdsmen would be more effective with a bronze sword, than anything else, and all villagers, when rallied up, would be better off with milita swords.
b: The terrain you're on. This currently would only apply to the Wind Blade, which should be made stronger on heath. That, or more effective against a mythical creature that only spawns on heath, and is slow to kill with anything else.
I also was thinking of new weapons that fit this time period (I know, mentioned before, just nagging right now):
Metal Hatchets: Heavy damage, slow attack speed, bonus to wood cutting.
Spears, 3 varieties: stone, bronze, iron
Daggers: Preferably used for theiving tools, can be equiped in the off-hand for a defence bonus
Two-Bit Axe
Other Items:
Alchemists Gloves: Gives a bonus to plant quality when harvesting, and when foraging for herbs.
Shamans Staff: If someone applies a bandage to you with this staff equipped, the bandage is much more effective. I'd prefer quicker healing.
Hiking Boots: Slight stamina loss reduction from jogging on forest terrain
Scribes Robes: Pysche boost
More Herbs, please.