Make doing things with the particular skill give lp towards that skill.
example:
of it costs you 500 to get a skill gain in marksmanship and you shoot something and you gain lp based off the target like 100. Your next skill up will cost 400.
Dudaz wrote:Make doing things with the particular skill give lp towards that skill.
example:
of it costs you 500 to get a skill gain in marksmanship and you shoot something and you gain lp based off the target like 100. Your next skill up will cost 400.
Lightning2 wrote:No.
Caradon wrote:Like it or not, This is definitely needed.
Caradon wrote:We can't have people getting uber high construction or farming skills from swinging bears around. And we can't have people getting insanely powerful from simply tending fields.
Caradon wrote:A person with high perception, dexterity, and Intellect, Will naturally have higher quality fields, someone with high strength and constitution will naturally plow fields far faster, and have less damage to their stamina. Without effects like these from attributes, attributes are a fricken joke.
theTrav wrote:Caradon wrote:Like it or not, This is definitely needed.
Like it or not, this is definitely not needed.
Yes, It is. I took the time to explain why, You take the time to explain your point, Or take that zucchini and shove it right up your.. Yea. The place you talk out of thetrampCaradon wrote:We can't have people getting uber high construction or farming skills from swinging bears around. And we can't have people getting insanely powerful from simply tending fields.
We can't have people having to do nothing but construct for their entire lives to have high construction skills, and we can't restrict hunting to just the people who fight bears from diapers to death.
Yes we can, it's called trade skills. OH LAWDY!Caradon wrote:A person with high perception, dexterity, and Intellect, Will naturally have higher quality fields, someone with high strength and constitution will naturally plow fields far faster, and have less damage to their stamina. Without effects like these from attributes, attributes are a fricken joke.
It would be nice if attributes helped the action of farming similar to how Str helps the action of hunting/killing things
I still don't like the idea of arbitrarily deciding "these activities belong to this group/proffession/class and these don't". Secondly I think you should be careful that you don't come across as a bit of an arrogant dick head saying things like "I don't care if you don't like it, this MUST be done" it's not your game any more than it's mine, we make suggestions and the dev's make decisions.
Caradon wrote:I'm glad you agreed to a fair point, a shame you don't have the sense to agree with the others or make sound arguments.
Caradon wrote:They may claim to wish to design a game their own way, but this is all about legality, they read our suggestions, and discuss which may be best.
They take our ideas, Our suggestions and add them spontaneously. That can be clearly seen by the jigsaw updates.
sabinati wrote:otherwise how would a new player even get in to the combat pool?
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