Remove combat skills

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Remove combat skills

Postby theTrav » Tue Oct 20, 2009 6:41 am

Yeah... well, not the ability to participate in combat. But the scaling spend on LP that allows you to solo bears...
Doesn't seem to be working too well.

Replace with a system that's not just hit or miss, so brand new players can do trivial amounts of damage to bears before being one or two shotted.

Don't make bears invincible though, just make it so that it takes a party of well outfitted players to take them out. This part is probably going to take the most thought and effort, I don't have a complete solution, just an idea
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Re: Remove combat skills

Postby XkrikX » Tue Oct 20, 2009 6:46 am

agreed, so archers stay back and the guy with the shield takes the damage and the guys with battleaxes rip shit :P
but as long as we dont have on the spot insta healing, ill go play a different game for that
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Re: Remove combat skills

Postby theTrav » Tue Oct 20, 2009 6:52 am

I probably should mention that I was thinking of mordor bears when I said that... I think there should still be a chance of a player soloing the lowest level of bear, but never have it become a trivial task, and probably not the massive LP booster it is now
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Re: Remove combat skills

Postby Jackard » Tue Oct 20, 2009 6:56 am

combat should never be trivial in a permadeath game, but thats what the current system lends itself to. well, that and grinding

why should there be animal levels? why are some foxes significantly stronger than other foxes? why is everything stronger than a novice character, even livestock?
why is focus of combat on the individual rather than groups? (combat skills instead of tactics, numbers, equipment and etc)
why should there be such a large gap between novice and veteran characters? (related to the above)
why should combat be the most efficient method of gaining LP and becoming a skilled tradesman?
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Re: Remove combat skills

Postby Yolan » Tue Oct 20, 2009 8:02 am

Yeah, part of the reason I have lost interest lately is that grind factor. I can only assume that characters/combat/lp are going to be serious revamped in the future, and I think I might just hang back until that happens.
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Re: Remove combat skills

Postby niltrias » Tue Oct 20, 2009 10:50 am

I agree with the gist of this. A few problems I have:

-> There isnt actually much of a "curve" with player development. Or there is, but it curves the wrong way. Instead of making fast increases at the beginning and tapering as you get higher, newbies are challenged by 1) a lack of ways to gain lp 2) very inefficient lp gain methods and 3) A daunting learning curve that makes even finding those few, inefficient lp gaining methods very difficult. On the other hand, characters with a few mil lp just wander out in the forest and smack a level X bear. Bang, 20K lp. Seriously, bear are worth waaaay too much. I dont care if they are 10x as strong as a boar or a deer, they shouldnt give 10x the lp. Maybe 3x. Then we would see an actual curve in the progress rates of higher-level chars.

->players progress too quickly, especially via STR. Give a newbie a couple chests of BBB and some cheese and he can suddenly rip down walls with his bear hands. Those super-high FEP foods need to go, especially the STR ones, but actually all of them. Again, the system is created so that those who have access to the highest levels of production can actually increase their high stats faster than relative newbies. We need to put a curve in here, and things like BBB and Jorbanzala break it. Well, not so much Jorbanzala, but if Int were more useful, it would be breaking it. Also, drop strength and hp gain speed. make str go up 1 dam per 6-10 str, and hp go up by 1hp/2 con. Add some other effect to con, like a slow but natural endurance recovery. Spreads like:
Relative newb with 20 str and 20 con deals 4 damage and has 20 hp
A strong guy with 100 of each dealing 20 damage and has 60 hp
Would a much more human scale than what we have in place now. (btw, for hp I assumed a base 10, like stats, and then added 1/2 con.)

Obviously, both of these screw current godly characters, but as someone who joined in May and who has not yet died, I can say that I am not posting this out of envy of stronger characters. My char can kill multiple level X bears by punching them, which I think...is a bit silly. Level X bears should need a team of hunters working together to take down, IMHP.

Edit -- very minor grammar/formatting fix. Damn you, SV agreement.

/end wall of text. Hope it wasnt too bad.
Last edited by niltrias on Wed Oct 21, 2009 12:13 am, edited 1 time in total.
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Re: Remove combat skills

Postby kimya » Tue Oct 20, 2009 2:40 pm

actually, the opposite, quite good. support that.
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Re: Remove combat skills

Postby loftar » Tue Oct 20, 2009 4:04 pm

Well, for sure, we do plan to remake large parts of the combat system. We're still in the process of formulating it, though.

And don't worry, on-the-spot insta-healing won't ever happen. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Remove combat skills

Postby eql » Tue Oct 20, 2009 4:38 pm

what will happen to the "if youre shit at killing bears you cant make any meaningful amount of LP"
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Re: Remove combat skills

Postby sabinati » Tue Oct 20, 2009 4:42 pm

you can make upwards of 20k by making bread from an 8x8 wheat field
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