Slight adjustment to Travel Mechanix

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Slight adjustment to Travel Mechanix

Postby Chakravanti » Thu Oct 22, 2009 7:24 am

If you have fat and clumsy fingers like me, you'r jsut a typo away from getting stuck in BFE. I've thought about this a bit and I've come to a reasonable trade off.

First of all there is the issue of newbie recruitment. It brings us back that old system of lo/li. moreover, lo/li is exploitable to cheapen the TW cost of traveling. Although it's truly more efficient to travel with carried items, namely a 2 chest boat or what have you. I should think it reasonable, that if one has 0 TW, they should be able to travel ANY distance at the expense of a full TW and no more (e.g. the consequences of travel over TW suggested below). This would allow newbies to be recruited to villages very far away. It would also make it FEASABLE for anyone, at any distance to trade using the in game machanix as designed (versus lo/li). It would just be significantly more expensive for newbies who would also suffer the far reaches of intoxication for frequent trading.

One should not have to lo/li to travel to hearth. This should be an in game function. In fact regarless of TW one should be able to travel just about anywhere. If your desired destination would overspend your TW, you should suffer SHP damage @ 3:1 for each % of TW over your cap. If you have less than 2 SHP you should suffer HHP @ 2:1. Maybe play with those numbers a bit. But it would mean one has recourse after spending TW from a typo or miscalculation and not being stuck at an unreasonable walkign distance from any desirable locations (stuck @ RoB, huntign hearth, resource gathering etc. BFE) while making the toll exacting enough not to be abused.

Downside, you could die. Solution, Make a check or just prevent suicidal teleporting altogether. This system couldn't be more forgiving and you should always be able to log in at hearth without incuring physical damage so that one isn't teleported to hearth because of a bug and stuck with 2 HHP in LX territory. An unlikely scenario, and possibly abusable but as before it's much more efficient to just maintain TW with alcohol and use carried items. The siginidficant intoxication incured from reducing one's TW to %0. This makes it feasable, granted expensive, for newbies to conduct trade. the making of alcohol is certainly within the reach of any newbie capable of setting up a settlement far out enough to require such quanitities. IT adds to the sandbox effect and and makes more things possible with a fair cost of doing such things.


Tl;dr? MWoT Skip:

Travel from %0 TW should cost %100 to ANY destination if cost is over %100 TW.

If TW is not %0, you should still be able to travel to any destination at an S/HHP expense to prevent being stuck in BFE.
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Re: Slight adjustment to Travel Mechanix

Postby Yolan » Thu Oct 22, 2009 12:41 pm

I agree that you should never be so far away that you cant travel if your bar is full.

However...

Chakravanti wrote:One should not have to lo/li to travel to hearth.


Erm, check your adventure bar buddy.
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Re: Slight adjustment to Travel Mechanix

Postby Chakravanti » Thu Oct 22, 2009 1:14 pm

>.>

You're missing the point. I know this. The POINT is that you can lo/li to hearth regardless of your TW. Technically this is a case reserved against errors so that you can always log in at Hearth>Village>RoB. A point that Suggested to Loftar back when the travel system first came out. My point is that under no circumstances should you HAVE to lo/li or should game mechanics offer an advantage for doing so. It should eb a last resort against being bugged.
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Re: Slight adjustment to Travel Mechanix

Postby theTrav » Thu Oct 22, 2009 9:15 pm

I'm pretty sure you can travel to your hearth no matter your weariness without having to log out and in...
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Re: Slight adjustment to Travel Mechanix

Postby Chakravanti » Thu Oct 22, 2009 11:13 pm

You should try it before posting because you should know me better than to think up and write all this out without knowing what the hell I'm talking about.
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Re: Slight adjustment to Travel Mechanix

Postby Bigfish » Thu Oct 22, 2009 11:18 pm

theTrav wrote:You can travel to your hearth no matter your weariness without having to log out and in...

This
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Re: Slight adjustment to Travel Mechanix

Postby theTrav » Fri Oct 23, 2009 12:30 am

Chakravanti wrote:You should try it before posting because you should know me better than to think up and write all this out without knowing what the hell I'm talking about.

Well, see, I do it fairly regularly with my alt... unless the round trip from TCoB to his hearth near the mine is exactly 100% of his stamina, which would be a funny coincidence :P

If that's not the way it works then, yeah it should be changed... Mostly I'd just prefer teleportation was removed, or at the least limited to crossroad use. Also make it more expensive... Or remove it...
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Re: Slight adjustment to Travel Mechanix

Postby Chakravanti » Fri Oct 23, 2009 10:15 am

Bigfish wrote:
theTrav wrote:You can travel to your hearth no matter your weariness without having to log out and in...

This

Okay if this is true then it's a hidden update because the last time I tried you couldn't. I will test again now.


---------

This is true; HOWEVER, my Op still stands because IMHO this is broken. The problem here, in fact, actually lends support to my suggestion. The fact that it is even easier to typo across the hearthlands and get stuck somewhere without recourse back to civilization.
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Re: Slight adjustment to Travel Mechanix

Postby theTrav » Sat Oct 24, 2009 10:27 am

so you reckon people shouldn't be able to go past 100% travel? if they can't make it home to their hearth too bad?

I agree with everything that nerfs teleport, but I gotta say I'd rather be stuck at my home than stuck in some random foreign city
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Re: Slight adjustment to Travel Mechanix

Postby Potjeh » Sat Oct 24, 2009 10:33 am

Well, maybe you shouldn't go out further than you can travel if you're afraid of getting stuck out in the woods. I thought the whole point of TW was to give distance a meaning, and what between always being able to travel to hearth and drunkenness taking 5 seconds to pass (without a hangover, of course), it has become meaningless again. I think that TW should be made much harsher, after we get horses, huge capacity horse wagons and auto-shops.
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