Ive been noticing of late how much the barbarism side of the game is greatly unbalanced toward that side. It much easier and rewarding to be a warrior and raid and loot. Somewhere along the lines civilization stopped being an equal competitor. I propose we introduce durability to both weapons and armor. Now like in actual life you should be able to repair it. The catch is you must have smith skills equal to or better than the item or its q is reduced in the repair.
I believe this may be helpful to equalizing both sides of thought. You would be less inclined to destroy and loot the village of a master craftsman if you knew your weapons and armor could not be repaired.
What are your thoughts?