What mechanic changes do you think would make HnH "better"?
I know "better" is somewhat vague but its just person dependent.
I'm basically just collecting ideas for a project i'm working on.
popfor wrote:More user-friendly combat system.
joojoo1975 wrote:lets bring back the "Perma" in this perma-death game.
and in order to do that, the curio LP system needs major work or a whole nother system. possibly a hybrid of the two(old and current lp system).
but i'm sure some asshat would figure a way to "bot" that as well.
joojoo1975 wrote:lets bring back the "Perma" in this perma-death game.
and in order to do that, the curio LP system needs major work or a whole nother system. possibly a hybrid of the two(old and current lp system).
but i'm sure some asshat would figure a way to "bot" that as well.
Arcanist wrote:Less boring clicks while farming and mining, a system of a minigame inside the game which effects the final outcome q would be kinda cool.
I actually prefer that we have to mine with supports, it makes it less boring and less risky too.
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