Peter wrote:Well, while I don't agree with the OP, currently it's a lot easier for someone to kill an animal when they can kill it in one or two hits, because it's won't have time to run away. Someone who has to wear an animal down is pretty much doomed because it'll run away before it's HP is worn away.
You really haven't explained why fleeing is a good thing with that post. :/ It's not like any of the things you mention make combat that interesting.
Even if we agree it makes combat a
little more interesting, is that "gain" worth the "cost" of 1-3 sec performance burps every 2-40 seconds (depending on how many players are hunting)?
Let the Combat Update sort out combat's depth, fun, and challenge. In the meantime, let's sidestep a majority of the perf hits caused by pathfinding.