Magic Idea for HnH

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Magic Idea for HnH

Postby wildair » Wed Feb 05, 2014 12:37 am

So there is a skill named Hearth Magic as many of you may know. It sets up the game ready for magic, and tells the player that this game contains magic but later on there is no magical items in game. Some ideas I had was that there is 3 types of magic (combat, normal uses, and no effect magic). Combat magic is magic used in battle like fireball or something like debuffs. Normal uses magic is magic that is used outside of combat like lighting something on fire instantly, speed boost, and less wait time in actions. Also finally no effect magics, use them to brag and show off with your friends, and use them to confuse your foes, kinda like real life magic tricks but more cool. Some of these magics will take a lot to get and some will not. Don't yell at me if you think this post is stupid, I just like these ideas.
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Re: Magic Idea for HnH

Postby borka » Wed Feb 05, 2014 1:15 am

whispers: "go play WoW"
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Re: Magic Idea for HnH

Postby Lord_of_War » Wed Feb 05, 2014 1:16 am

borka wrote:whispers: "go play WoW"

or any other mmo for that matter.
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Re: Magic Idea for HnH

Postby Arcanist » Wed Feb 05, 2014 1:38 am

Every time this comes up...

jorb wrote:So, here's how magic is going to work: There will be no magic.
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Re: Magic Idea for HnH

Postby Lord_of_War » Wed Feb 05, 2014 1:58 am

Arcanist wrote:Every time this comes up...

jorb wrote:So, here's how magic is going to work: There will be no magic.

hearth fires are magical.
One death is a tragedy; one million is a statistic. -- Joseph Stalin #1 Forum troll You mad bro?
"My soul is terrifying" "Some men just want to watch the world burn"
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Re: Magic Idea for HnH

Postby Cajoes » Wed Feb 05, 2014 2:27 am

There's room for magic in Haven, ancestral worship is already in for example, but I would like to see more. A expansion upon ancestral worship, pagan gods, idol worship, spirits... Fickle or downright capricious, a village numen-pool, animal sacrifice, blood altars, focus those dark and primal energies to improve crops or war fervor, huge trees littered with hanged victims, imbue items with runes learned only at great personal sacrifice (gotta hang yourself and survive, bro).



Fireballs? Eat a brick bathrobe hero.
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Re: Magic Idea for HnH

Postby Arcanist » Wed Feb 05, 2014 2:28 am

Your ability to spam up your post count is magical

Seriously, how have the mods not banned you for spam yet?
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Re: Magic Idea for HnH

Postby slipper » Wed Feb 05, 2014 7:16 am

You know what would be cool?
Being able to create Golems using a bunch of numen, a troll heart and stones.
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Re: Magic Idea for HnH

Postby wildair » Thu Feb 06, 2014 1:21 am

Arcanist wrote:Your ability to spam up your post count is magical

Seriously, how have the mods not banned you for spam yet?

Who are you talking to?
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Re: Magic Idea for HnH

Postby LadyV » Thu Feb 06, 2014 9:49 am

No magic please.

Ancestral worship and hearth fires... are not necessarily magic but more akin to abstractions. A good example of an abstraction is crossroads. They represent village investment in actual roads but abstract it for playability. Would you really want to build a hard surface road and maintain it? People complain enough about farming think of its labor and time just to travel some place.
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