loftar wrote:As for horses, both Jorb and I are also drooling at the thought. It should be said, however, that implementation of horses is blocked by implementation of animal domestication, which, in turn, is blocked by me adding a quite a bit of back-end functionality to the inventories. But, yes, they will be coming.
yeah, horses would be great! let me think about it...
they need some basic skills so you can have one horse for hunting, one for farming or one just only to carry a cart. it would be helpful if every horse has an own inventory, larger than 6x5, so you don't need to put all your stuff in baskets or chests when you are harvesting a large wheat field.
automatically harvesting and plowing at the same time tile by tile until the inventory of the horse is full!
a little break at this point:
why does tea leaves and poppy flowers appear in your inventory but straw and plant fibres fall down on the ground?
you have to pick them up every fucking time

for hunting a secondary inventory might be helpfully too. oh, and for the hunting horse you need some armor: armor for the legs, head and a big plate armor... and if the animals are stronger than you, you are able to runaway with your horse, that should make this game more friendlier for noobs. (if they are able to trade for horses)
you can kill horses and sloughter them for making some special sausage, but be care they can be killed by fighting with animals too. the animals should hurt your horse first. healing horses with gauze, that would be funny and i'm sure it looks pretty good. a horse with a bandage around his head

so in my mind a horse needs definitely an own inventory! it needs to drink for regaining stamina (put some buckets with water or tea in the horse own inventory), you have to feed them or put them on grassland so they can feed themself. you have to feed them for regaining their hunger bar and for skilling some base attributes:
- speed and endurance to be able to ride long distances, (endurance = stamina ?)
- strength for plowing, pulling a cart or wearing a heavy plate armor,
- and last but not least constitution. well nobody needs bread, feed them with bread! (if constitution had an effect on stamina we don't need endurance)
sitting on a horse increased your speed permanently without losing stamina, equal or faster as the sprint movement. that depends on the horse speed skill and the horse stamina bar. it also increased your base attributes, for example perception but most important agility (helpfully for a larger travel range, maybe less travel weariness!). furthermore sitting on a horse gives a little boost to melee combat and much more to marksmanship.
in due to this horses are valuable for trading.
in my opinion we really need a special place like the "Circus Maximus" for horse and chariot racing, so we can take some bets on horses.

a simply peacefully place with a big market hall besides for trading, reachable by teleporting!
"The Circus Maximus was primarily used for horse and chariot racing, and when the Circus was flooded, there could be sea battles. It was also used for many other events. Other than for sports, the Circus Maximus was also an area of marketing and gambling."
at the end we have to give every horse a name. we can test that with boats. make it possible to give them a name, like we can do it with keys or carving runestones.
as a result we need some new buildings and other things:
- horse stable, for breeding: put a male and female horse in one box stall to get after a while one foal and rarely two
- horse trough, for food and water: build them outside or in a horse stable.
- an few new skills are needed: horse riding and horse combat, with an advanced skill for horse racing to gain the maximum speed level depends on the horse speed skill.
- craftable saddles for a horse own inventory!
- and a craftable cowboy hat! Yeehaa!!
that might be a huge and marvelous update!
i think this should be reason enough:
"Horse racing is an equestrian sport that has been practiced over the centuries; the chariot races of Roman times are an early example, as is the contest of the steeds of the god Odin and the giant Hrungnir in Norse mythology. It is inextricably associated with gambling. The common sobriquet for Thoroughbred horse racing is The Sport of Kings."
http://en.wikipedia.org/wiki/Horse_racing
you want to know more about the history of horses?
http://en.wikipedia.org/wiki/Horse_breeding#History_of_horse_breeding
have a look at this pictures:
http://de.wikipedia.org/w/index.php?title=Datei:Kuh-Wassertrog.jpg&filetimestamp=20051020081057
http://de.wikipedia.org/w/index.php?title=Datei:Abreuvoir.JPG&filetimestamp=20050501150054
http://www.polybelt.com.au/images/horsetrough/Horse%20Trough%201.jpg
http://en.wikipedia.org/wiki/File:Puy-du-Fou-4.JPG
did i mentioned that key rings are underestimated and most important?
just my 2 cents and thank you for your time! the server crash was obviously to long for me today...
Edit:
well, i dreamed about horses, i didn't mentioned that would be easy...
sure, that will be a lot of work:
- inventory restructuring
- animal domestication (for chicken eggs, maybe new animals such as ducks?)
- animal breeding (for increasing quality of milk, meat, wool, ...)
- new skills (animal breeding, horse riding, "advanced swimming" with your horse - so you can't drown?, mounted combat)
- new buildings (horse stable, chicken coop, for easy trading an unclaimable market place reachable by teleporting)
- new craftable goods (keyrings, water and food trough, saddle, pack saddle, cowboy hat: boost your ranching skill value)
- new combat system (what about an extra skill for every single weapon like "sword fight", "improved sword fight" and "mounted sword fight" to regulate the accuracy? i talk about "basic combat", "advanced combat" and maybe "mounted combat" skills, so you don't have to spend a huge amount of LP's for unarmed combat, melee combat or marksmanship. i think it's more important to spend your LP's to other skill values than to your combat skill values.)
horses be there at the far end...
just my thought
after all: horses > boats, and surely a sweet dream