Get rid of Perma-death... sorta

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Get rid of Perma-death... sorta

Postby Jaltos » Tue Dec 01, 2009 3:43 pm

Everyone who died can say it: Dying sucks. Losing your character to an unexpected attack is not helping anyone, and may make players quit out of sheer rage because they couldn't do anything to save their characters. Here's an idea I though off after examining the current combat system:

1- Upon death, everything a character holds or wears drops with him.
2- The dying character loses a small percentage of his skills and stats (Rigor mortis messing with muscles) and the victor gains a small percentage of the LP the dying character lost (not at a 1:1 ratio). Thoses percentages changes depending if the dying character is in change or tradition.
3- The dying character can choose to reincarnate at either his HF, his village totem or his claimpost. He also got the option to outright kill his character and allows him to become an ancestor.
4- If the dying character choose to reincarnate, he starts knocked down, but with a buff that makes him regenerate his hp up to half his max at an accelerated rate.

Of course, it would require some changes:
1- HF should be more easily destroyable. Sieges on villages will start with the attackers making their HF behind trees to respawn there if anything happens. If they are found, they should be easy to put down.
2-Change the effect of Tradition/Change slider. their global effect (Tradition makes you lose less stuff, change makes you lose more stuff) remains the same, but at a slower rate.

It's not fleshed out yet, but I believe it is enough to be open for debate.
Jaltos
 
Posts: 58
Joined: Fri Oct 30, 2009 12:17 am

Re: Get rid of Perma-death... sorta

Postby Dethdeath » Tue Dec 01, 2009 5:24 pm

Dying does suck, but what you don't want to do is encourage griefers to kill even more people because they're trying to compensate for their own death afterwards.
Dethdeath
 
Posts: 221
Joined: Fri Jul 31, 2009 10:55 am

Re: Get rid of Perma-death... sorta

Postby sabinati » Tue Dec 01, 2009 5:27 pm

you're lucky you died after they made it 25% loss at full trad and 75% loss at full change... it used to be 0%/100% :/
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Get rid of Perma-death... sorta

Postby Darth_GW7 » Tue Dec 01, 2009 5:51 pm

Make it so that if you die, you can't respawn for like a day (Ingame or out of game, your choice)
User avatar
Darth_GW7
 
Posts: 98
Joined: Sun Aug 09, 2009 6:08 pm

Re: Get rid of Perma-death... sorta

Postby Haba » Tue Dec 01, 2009 7:26 pm

As someone who recently died and lost about one month of work, I'd say...

No.

Permanent death is what the game is about. I'd rather reduce/remove grinding, thus making the dying sting a lot less. But it still needs to hurt, otherwise this won't be the same game.
User avatar
Haba
 
Posts: 666
Joined: Sun Nov 01, 2009 9:36 pm

Re: Get rid of Perma-death... sorta

Postby Jaltos » Tue Dec 01, 2009 7:55 pm

Haba wrote:As someone who recently died and lost about one month of work, I'd say...

No.

Permanent death is what the game is about. I'd rather reduce/remove grinding, thus making the dying sting a lot less. But it still needs to hurt, otherwise this won't be the same game.


The main problem with dying right now is that it makes the strong stronger, and it makes the weak want to quit the game.
Jaltos
 
Posts: 58
Joined: Fri Oct 30, 2009 12:17 am

Re: Get rid of Perma-death... sorta

Postby theTrav » Tue Dec 01, 2009 8:10 pm

there have been threads on this before, I'm happy to say the devs responded that they don't intend on trivializing death
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Get rid of Perma-death... sorta

Postby Peter » Tue Dec 01, 2009 8:16 pm

Haba wrote:Permanent death is what the game is about. I'd rather reduce/remove grinding, thus making the dying sting a lot less. But it still needs to hurt, otherwise this won't be the same game.


I fully agree.
Surprise.
User avatar
Peter
 
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Get rid of Perma-death... sorta

Postby Potjeh » Tue Dec 01, 2009 8:34 pm

Permadeath is one of the main reasons I play this game, and I'm speaking as someone who has died twice at full change.

Also, now that we have ancestor worship, death can actually be a good thing. It's a lot easier to get three good ancestors than one great character, and a good character with three good ancestors will beat the crap out of a great character when he has that final prayer thingy active.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Get rid of Perma-death... sorta

Postby memestream » Tue Dec 01, 2009 8:49 pm

Potjeh wrote:Permadeath is one of the main reasons I play this game, and I'm speaking as someone who has died twice at full change.

Exactly what I was going to say.

Suck it up, the game is more fun that way. You wouldn't even be posting this thread if you hadn't died recently Jaltos.
memestream
 
Posts: 59
Joined: Sat Aug 08, 2009 6:48 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 1 guest