trees

Thoughts on the further development of Haven & Hearth? Feel free to opine!

trees

Postby kidrockfan12 » Wed Dec 23, 2009 4:53 am

I dont think you should be able to have all these trees. you should make it so you can only have 1 or 2 trees on your property.
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Re: trees

Postby Alamarian » Wed Dec 23, 2009 5:01 am

kidrockfan12 wrote:I dont think you should be able to have all these trees. you should make it so you can only have 1 or 2 trees on your property.


Perhaps you would care to share some reason for this change?
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Re: trees

Postby kidrockfan12 » Wed Dec 23, 2009 5:02 am

the reason is you have to take like a 15 min walk to find usable trees
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Re: trees

Postby Alamarian » Wed Dec 23, 2009 5:14 am

kidrockfan12 wrote:the reason is you have to take like a 15 min walk to find usable trees


So now griefers can cut down your supply of trees without even having to trespass?
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Re: trees

Postby kidrockfan12 » Wed Dec 23, 2009 5:20 am

im not saying you leave all your trees. if you see 5 trees take 3 and let 2 open so noobs can take some branches.
If it looks good, you'll see it. If it sounds good you'll here it. If it's marketed right you'll buy it. But if it's real..... you'll feel it. - Kid Rock
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Re: trees

Postby Avu » Wed Dec 23, 2009 5:27 am

numbers in name -> good indicator of mental acuity
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Re: trees

Postby NaoWhut » Wed Dec 23, 2009 6:13 am

>.> Because people are willing to
be caring and nice in this bitter
world =P .

It doesn't take that long to find trees
compared to some things mate.
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Re: trees

Postby Fluffy » Wed Dec 23, 2009 6:22 am

So, you're making 3 trees on your property and 2 in the open? That just means you end up with three trees, and two stumps. That would make it so much easier for griefers.


But I can see what you're getting at. A few permanent apple trees(unable to be chopped, yet can still give bark, branches and apples) at RoB would be better, though
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Re: trees

Postby humanalien » Wed Dec 23, 2009 12:24 pm

if everone puts some effort for at least planting one tree around the rob area, then noobs will have enough trees to get their lp and griefers would have to much work to cut em all down and can be spotted by those who want to hunt em down.
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Re: trees

Postby Neruz » Wed Dec 23, 2009 12:33 pm

humanalien wrote:if everone puts some effort for at least planting one tree around the rob area, then noobs will have enough trees to get their lp and griefers would have to much work to cut em all down and can be spotted by those who want to hunt em down.


The problem with this is that it requires an investment of time and effort from people, with no actual benefit for doing so.


It would be alot easier, and make alot more sense, to just provide a handful of trees immediately around the RoB that were uncuttable.

Alternately, when you create your character you could pick a location anywhere in the world to 'spawn' in at, instead of being forced to spawn in at the RoB, although that would come with it's own issues, it would probably be better to go the invincible trees route.
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