Increase visibility of on-screen objects/terrain

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Increase visibility of on-screen objects/terrain

Postby Machenoid » Thu Jan 07, 2010 3:25 am

We all know that trees and tall buildings obscure the view of what's behind them. This can have dire consequences as players may completely pass by something they may need but can not see because of their obscured view. So, just make important objects the player might want to collect or attack and/or avoid show up in their yellow-highlight all of the time instead of only when the player is behind the obscuring object.
As for the ability of player characters to hide behind objects and wait in ambush, just use the scents system of detection where stealth*intelligence is checked against perception*exploration.

Secondly are tall buildings and other objects that end up blocking the view of the terrain, namely wether or not the tiles behind the building are paved or not. Like in the late 90's game Dungeon Keeper where dungeon walls could be 'lowered' in height to aid the player in seeing what was going on via an option, this too could be applied to H&H and let village planners see behind their structures and notice if something has been altered; like if someone planted grass on a road behind a tall building to slow carts down as a form of griefing.
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"oh hey lets remove any sort of real stealth from the game"

Postby Jackard » Thu Jan 07, 2010 4:06 am

...




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Re: Increase visibility of on-screen objects/terrain

Postby Caradon » Thu Jan 07, 2010 4:15 am

Agreed. These updates could really help.
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Re: "oh hey lets remove any sort of real stealth from the game"

Postby sabinati » Thu Jan 07, 2010 4:52 am

Jackard wrote:...




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agreed
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Re: "oh hey lets remove any sort of real stealth from the game"

Postby Machenoid » Thu Jan 07, 2010 5:17 am

Jackard wrote:shit post one.

sabinati wrote:shit post two!

You know you could've avoided shit posting if you actually put some effort into it and imagined up additional things that could benifit from a UI enhancement... Like having a semi-transparent overlay over the mouse that's identical to the collision mask the object you're carrying has, so you can more accurately position them where you want them.

See, it's just that easy to avoid shit posting!
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Re: Increase visibility of on-screen objects/terrain

Postby Chakravanti » Thu Jan 07, 2010 5:26 am

This would eliminate deliberate hiding of items and charecters. Therefore said shit posts are less shitty than your idea.
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Re: Increase visibility of on-screen objects/terrain

Postby sabinati » Thu Jan 07, 2010 5:30 am

Chakravanti wrote:This would eliminate deliberate hiding of items and charecters. Therefore said shit posts are less shitty than your idea.


this. sorry i don't feel like writing paragraphs explaining why your bad ideas are bad.
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Re: Increase visibility of on-screen objects/terrain

Postby Machenoid » Thu Jan 07, 2010 5:39 am

sabinati wrote:
Chakravanti wrote:This would eliminate deliberate hiding of items and charecters. Therefore said shit posts are less shitty than your idea.

this. sorry i don't feel like writing paragraphs explaining why your bad ideas are bad.
Yet, you fail to constructively suggest things that would let objects be seen by the player which are behind other objects, AND do the "hide an object behind a taller object" trick: Such as giving the player the option to drop items in a "concealment" mode, effectively combining the object with the scent-detection system, where the dropped object is given the players' stealth+int score and can only be seen by others with an equal or greater perception+exploration score, etc.

I think seeing a rock that's hiding behind a tree before you bump into it as you're running from a bear which was also hiding behind a tree is more important.
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Re: "oh hey lets remove any sort of real stealth from the game"

Postby Jackard » Thu Jan 07, 2010 6:05 am

Machenoid wrote:indignation

I cant recall one suggestion from you that was worthwhile

all of them were as poorly drawn as your short balding dulleyed slackjawed neckbeard of an avatar
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Re: Increase visibility of on-screen objects/terrain

Postby Haba » Thu Jan 07, 2010 7:04 am

Machenoid wrote:I think seeing a rock that's hiding behind a tree before you bump into it as you're running from a bear which was also hiding behind a tree is more important.


No, it is not.
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