TheDrill wrote:The autospeed/drop all suggestions are not at all reasonable. This suggestion is the best way to implement an automatic speed control (provided that the stamina rules remain the same) without it getting more annoying.
Actually your suggestion is a particular poor way of solving the running problem, limited to the case where your running and don't notice your stamina running out. It's fairly easy to drink while running so I don't see this happen much.
I would think the better method is once you select a 'lock' on a level of stamina drain (run for example) the game tries to keep that until you disable the lock. So entering water will walk you until you leave again, and moving onto grasslands or paved areas will put you in sprint. The assumption that you are willing to allow a level of drain is probably a better one than you want to be moving a certain speed. (why would you ever not run on paved land for example, it doesn't drain anything)