Chakravanti wrote:YES! Make hirdsummon cost authority relative to distance instead of TW.
This would work. Would be nice to see a confirmation button when you try to summon someone in that case. "This will cost X Authority. Are you sure you wish to summon the hird? Yes / No".
I'd also like to see the game without any magic teleportation at all to be honest. It'd make distance mean something and mean you have to put more thought before you travel off somewhere.
Of course, it would also completely fuck over any and all trade. Obviously one way around that would be some method of transporting large amounts of goods. Like say a
barge that can hold a lot of chests or cupboards (maybe crates?) and work as a trading platform. Mind, that would also mean wider and larger rivers. Being able to build canals would also help this, as it would mean players could widen rivers and build their own transportation network.
Crossroads are nice though. Maybe some way of building a string of them so people without a lot of AGI can hop along a trade route? Maybe being able to build a "Trade Hall" or similar building that has a crossroads post out the front by default. People could then build a bunch of them along certain paths through supergrids, exchange signs and connect them together. People then set up barrels of alcohol inside the Trade Hall for weariness replenishment. Being able to take Carts through Crossroads would also be nice.
But yeah, we've been fucked over a bit by the change. We need some way of getting n00bies (that didn't enter a secret) out to the village.