Making Constructing roads a little easier.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Making Constructing roads a little easier.

Postby Raephire » Tue Jun 16, 2009 8:19 am

I propose we allow Carts to make construction a little easier. Allow for stone within carts you are actively pulling to be used, so you withdraw stone as needed from containers within the wagon.
User avatar
Raephire
 
Posts: 648
Joined: Wed Jun 10, 2009 3:34 pm

Re: Making Constructing roads a little easier.

Postby sami1337 » Tue Jun 16, 2009 12:11 pm

I disagree. It's fine as it is now. Building and maintaining a road to your town should be an achievement. Not common sense.
Plus, who builds roads with carts anyway? Perhaps only if you're working with multiple people and bring some food, weapons and a grinder.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
User avatar
sami1337
 
Posts: 1125
Joined: Tue May 26, 2009 1:52 pm

Re: Making Constructing roads a little easier.

Postby Raephire » Tue Jun 16, 2009 4:50 pm

I've been working on highways for over 3 days straight. You have no idea how difficult it is. measuring the width of turns and laying the outlines properly around rocks and existing settlements running out of CHESTS worth of prepared tea. A good road must be 4 lanes wide bordered by farm.

And I've been doing this all alone, I would prefer to just take some chests or baskets filled with rocks put them in a cart and pave the roads that way instead of having to take time out to gather more.

It's the same amount of work, It's just more seamless this way.
User avatar
Raephire
 
Posts: 648
Joined: Wed Jun 10, 2009 3:34 pm

Re: Making Constructing roads a little easier.

Postby sami1337 » Tue Jun 16, 2009 4:56 pm

You have no idea who worked on the most part of the rome project. I paved atleast 50% of the rome project. Of which a section about 3 minutes long is paved 3 wide with plowed ground on the edges and an intersection.

And what are you using tea for? Just pave first and then come back to plow.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
User avatar
sami1337
 
Posts: 1125
Joined: Tue May 26, 2009 1:52 pm

Re: Making Constructing roads a little easier.

Postby theTrav » Wed Jun 17, 2009 1:33 am

Most of the Laketown residents have done quite a bit of road construction... I don't think any of us feel that it should be any easier than it was (I certainly don't anyway).

If you're finding it a bit tough and boring to do by yourself then get some friends/hirelings together for it, don't ask the devs to make it easier for you.
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Making Constructing roads a little easier.

Postby Malicus » Wed Jun 17, 2009 1:44 am

As someone else who has been working on roads (though none that have been really mentioned around here), I also think they're fine as they are. I kind of wish the graphics were smoother, though, especially for the roads built in ordinal directions.
Malicus
 
Posts: 333
Joined: Sat May 30, 2009 5:01 am

Re: Making Constructing roads a little easier.

Postby niltrias » Wed Jun 17, 2009 2:29 am

Malicus wrote:As someone else who has been working on roads (though none that have been really mentioned around here), I also think they're fine as they are. I kind of wish the graphics were smoother, though, especially for the roads built in ordinal directions.


As someone who once built a really, really long road, a road as long as it was crappy, I think the current level of difficulty is ehhhm...optimal. yes, optimal.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
User avatar
niltrias
 
Posts: 1559
Joined: Sat May 30, 2009 10:19 am

Re: Making Constructing roads a little easier.

Postby JuiceST » Sun Jul 26, 2009 7:55 pm

I think that for no more LP than you get in the process of paving a road, chipping stone should be faster and/or cost less stamina.
JuiceST
 
Posts: 6
Joined: Tue Jul 14, 2009 4:35 pm

Re: Making Constructing roads a little easier.

Postby sami1337 » Sun Jul 26, 2009 8:03 pm

JuiceST wrote:I think that for no more LP than you get in the process of paving a road, chipping stone should be faster and/or cost less stamina.


A pickaxe speeds it up, but also speeds up the stamina drain.
But that doesn't mean you can't pave roads without stopping. You can. Just eat alot. Paving itself costs little stamina.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
User avatar
sami1337
 
Posts: 1125
Joined: Tue May 26, 2009 1:52 pm

Re: Making Constructing roads a little easier.

Postby JuiceST » Mon Jul 27, 2009 2:30 pm

I've made it down to being "too tired to walk" a few times in the course of paving a road from chipping stone, even while stopping occasionally to fill up on apples. Mostly, I'd like to be able to make faster progress if I'm not getting much LP for the work involved, preferably by lowering the stamina cost and time delay of chipping stone. I dont know what else you use stones for other than making stone axes, and that doesn't begin to touch the volume of stones you go through in paving. There are far better LP values in other types of more lucrative "production" work, and making it a little easier to pave would probably only help the people making roads as a public work or matter of convenience for pulling wagons, rather than people grinding out LP for say, an alt thief.
JuiceST
 
Posts: 6
Joined: Tue Jul 14, 2009 4:35 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 3 guests