Reset Opportunities

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Reset Opportunities

Postby Peter » Tue Feb 16, 2010 12:44 am

Luckily for players, resets like this don't happen often. This rare event gives the Devs a number of opportunities aside from addressing bugs and regenerating the world. Here are some of my thoughts.

- As mentioned elsewhere, someone wanted to have rivers designated as a different kind of water, producing a different kind of fish. Here is an excellent opportunity to do this; even if there's no functional difference yet, fish can later be made to behave properly.

- Gather statistics. For once in a great while, everybody will be a newb. Now is an extremely rare opportunity to see how people go through the crucial first-10k-LP-phase. I suggest having the server log belief sliders, what skills are selected and in what order, and LP earning actions. Is everybody making clay pots? Is nobody fishing? You won't have information like this until the next time you reset.

- Reset again: After the initial shock of the reset, nobody will have any significant investment in the world. If some issue arises a week or two after the reset, it would be much better to reset immediately than after eight months.

- Change the starting goods: If you change what goods starting characters get in the middle of a regular game, then everybody makes new characters and gives the new stuff to the old chars. It's a mess of alts. This is a slightly cleaner time to fix that. I believe that there is already a thread about that.
Last edited by Peter on Tue Feb 16, 2010 3:18 am, edited 1 time in total.
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Re: Restet Opportunities

Postby calodine » Tue Feb 16, 2010 12:48 am

I suggest having the server log belief slider


I can do that for you now, if you want.

>peaceful

repeat until slider maxed.
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Re: Restet Opportunities

Postby sabinati » Tue Feb 16, 2010 12:55 am

agreed.

also would be a good time to make wild crop spawns behave more like herb spawns. this would make them a bit more available (seriously how many threads have there been about not being able to find wheat since the introduction of wilderness spawns) and allow for the addition of wild crops later as they would no longer be generated with the map.
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Re: Restet Opportunities

Postby Peter » Tue Feb 16, 2010 1:06 am

sabinati wrote:agreed.

also would be a good time to make wild crop spawns behave more like herb spawns. this would make them a bit more available (seriously how many threads have there been about not being able to find wheat since the introduction of wilderness spawns) and allow for the addition of wild crops later as they would no longer be generated with the map.


Can't believe this slipped my mind. Absolutely.
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Postby Jackard » Tue Feb 16, 2010 2:47 am

dont forget the old hunger change jorb was planning but had to hold off on

ps. iirc pumpkins do not spawn in the wild? c/d?
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Re: Restet Opportunities

Postby sabinati » Tue Feb 16, 2010 2:54 am

pumpkins don't currently spawn in the wild, hopefully that will be fixed
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Re: Restet Opportunities

Postby calodine » Tue Feb 16, 2010 2:55 am

How did you get them this time around then?
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Re: Restet Opportunities

Postby sabinati » Tue Feb 16, 2010 2:55 am

jorb handed them out at the rob
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Re: Restet Opportunities

Postby calodine » Tue Feb 16, 2010 2:59 am

That would do it, yeah.

Wild spawns would probably work better than an army of jorb alts scouring the land for people to give pumpkins to.
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Postby Jackard » Tue Feb 16, 2010 3:23 am

hes just like old saint nick
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