Reforming the scent summoning system:
Problem with the current system:
-Murder Alts
-Anyone can collect the scents (even if they are not involved)
-They expire and people who play casually will never get revenge (only elite level players play enough to use this and elite level players are most likely the ones doing the murdering/stealing)
My suggestion is to drop current the system for something like this:
-Scents are produced the same way as before.
-Scents decay like regular object, they dont disapear after a set amount of time.
-Scents can only be collected once. and only by the victim, his heir, or someone partied with the victim or his heir.
-To collect a scent you need a bottle. The Q of the scent collected is determined by the Q of the bottle and the difference in the perc/exploration and int/stealth of the criminal.
-When you track *explained below* (the point gets smaller with the higher the Q)
-A new list will be made. It will be a revenge list (simular to kin list).
-You can right click a scent and choose memorize, this will destroy the scent and add the person to your revenge list where you can assign a name to them. Their crime will also appear next to the name you assigned. Eg "anvil theif - Theft"
-This way you can sell the scent in bottle form to a bounty hunter. But only one person will have the scent and the ability to interact with it.
-If you have multiple scents for the same person but different crimes it will just add another indicator beside the persons name in your list. eg "anvil theif - theft - vandalism"
-You will not know if they are the same person until you memorize the scent, so you can give it to someone else to memorize or you can memorize it yourself.
on your revenge list there will be 2 types of poeple... people who are memorized and people who are tracked.
-if you run into someone who you have memorized you will see an indicator above their head
-if you track a memorized person it will point to their hearth not them. once you find their hearth you can "track them" this will make them tracked and will allow you to see if they are online or not and track them when they are.
Trespassing - this will be different in that you can memorize and find their hearth but you cannot transfer someone from your memorized list to your tracked list with a trespassing scent.
Making peace - a criminal can right click you and offer peace which will remove them from your revenge list. This way they can basically pay you off, or your bounty hunter off.
You will notice the lack of summoning... i think summoning while offline is kind of broken. You should be able to track and haunt your murderer till the end of his days but you should have to do it while he is online. I think this will lead to many more village battles and online fights.
any thoughts on this?