More terrain tile graphics

Thoughts on the further development of Haven & Hearth? Feel free to opine!

More terrain tile graphics

Postby theTrav » Sun Feb 21, 2010 10:32 pm

Jorb, get your scribbling brush out.

I demand 5 different types of grass, 5 types of mud flat, 5 types of broadleaf forest, one type of pine forest (because they all look the same) at LEAST 3 types of swamp, 3 varieties of sand (white, black and speckled preferably), a couple of different heaths and maybe 4 types of mountain.

They don't need to be functionally different to the current regional tiles, but having them would allow slightly more interesting maps without the problem of too many resources gathered in the same location.

Clearly this is work of the highest priority (next to keyrings) so hop to it :P
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Postby Jackard » Sun Feb 21, 2010 10:35 pm

oh nooooooooooooo
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re:

Postby Bigfish » Sun Feb 21, 2010 10:40 pm

Jackard wrote:oh nooooooooooooo

Why do you always scream and whine like a little girl at every post you dislike? You may instead have gently told him that H&H looks decent and that there is a lot of other work to do so close to the reset.
User avatar
Bigfish
 
Posts: 170
Joined: Fri Aug 21, 2009 6:46 pm

Postby Jackard » Sun Feb 21, 2010 10:45 pm

whoa there son, calm down. neither one of us was being serious
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: More terrain tile graphics

Postby Winterbrass » Sun Feb 21, 2010 11:00 pm

While you're at it, I want to tack red and yellow sand onto the sand requirements.
jorb wrote:Haven aims to be hardcore.
User avatar
Winterbrass
 
Posts: 367
Joined: Thu Jan 07, 2010 6:12 pm

Re: More terrain tile graphics

Postby Jfloyd » Sun Feb 21, 2010 11:39 pm

Microline floors!?
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
User avatar
Jfloyd
 
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: More terrain tile graphics

Postby Seizure » Sun Feb 21, 2010 11:54 pm

Jfloyd wrote:Microline floors!?


MY EYES! I AM BLINDED!!!
User avatar
Seizure
 
Posts: 1021
Joined: Thu Sep 03, 2009 5:55 pm

Re: More terrain tile graphics

Postby Winterbrass » Sun Feb 21, 2010 11:57 pm

Jfloyd wrote:Microline floors!?

"Microcline".

And no, that's not why. Red sand beaches are gorgeous. That's why.
jorb wrote:Haven aims to be hardcore.
User avatar
Winterbrass
 
Posts: 367
Joined: Thu Jan 07, 2010 6:12 pm

Re: More terrain tile graphics

Postby Jfloyd » Mon Feb 22, 2010 12:01 am

Winterbrass wrote:
Jfloyd wrote:Microline floors!?

"Microcline".

And no, that's not why. Red sand beaches are gorgeous. That's why.


Psht, spelling isn't important when you're working with the most badass stone imaginable.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
User avatar
Jfloyd
 
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: More terrain tile graphics

Postby Winterbrass » Mon Feb 22, 2010 1:51 am

Jfloyd wrote:Psht, spelling isn't important when you're working with the most badass stone imaginable.

I actually have a different colour scheme that makes microcline and orthoclase less angry and hateful towards eyeballs. Then again, I'm also one of those 'graphics'-using ninnies.
jorb wrote:Haven aims to be hardcore.
User avatar
Winterbrass
 
Posts: 367
Joined: Thu Jan 07, 2010 6:12 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 2 guests