I know there have been many boat suggestions, oh well.
Pontoons: Essentially large rafts that carts, battering rams, or livestock can be transported on. Compared to rowboats, they would move quite slowly (walk or crawl).
jlt314 wrote:second that. it would be awesome being able to make your own fords and to cross rivers without having to build a boat and to make your own fords . it has to be costly to prevent abuse (e.g. 100 stone and 100 soil per 1 grid unit of ford), otherwise all rivers will be forded in no time. maybe making a ford should make the river unpassable by larger craft than basic rowboats and rafts, or forcing passage would partially destroy the ford, forcing advanced communities to erect bridges.
maybe having a second skill, which terraforms shallow water into deep water, e.g. making certain shores forbidden to land from rowboat. maybe adding a skill to find fords, too.
jlt314 wrote:otherwise, the existance of fords is a valid idea, because right now players, especially ore-seekers, cross rivers by building a new boat at every shore.
jlt314 wrote:second that. it would be awesome being able to make your own fords and to cross rivers without having to build a boat and to make your own fords. it has to be costly to prevent abuse (e.g. 100 stone and 100 soil per 1 grid unit of ford), otherwise all rivers will be forded in no time. maybe making a ford should make the river unpassable by larger craft than basic rowboats and rafts, or forcing passage would partially destroy the ford, forcing advanced communities to erect bridges.
maybe having a second skill, which terraforms shallow water into deep water, e.g. making certain shores forbidden to land from rowboat. maybe adding a skill to find fords, too.
there are 4 small symbols, "e.g.", in front of the numbers. this means that I'm well aware of the following numbers being arbitrary and open to discussion ;)
otherwise, the existence of fords is a valid idea, because right now players, especially ore-seekers, cross rivers by building a new boat at every shore. artificial fords are IMHO also a valid idea, but need hard constraints. I've suggested using stones and soil to build up an artificial shallow area, as a shallow crossing a river (with current gameplay) would be a ford. while I'm not sure if fords were built during medieval times, the modern day technology to build artificial shallows and islands works by setting down a foundation of massive boulders and piling sand and soil on top. setting up a special skill is nigh useless (a single ford-builder would just need to cross the map once), so the constraint has to be by materials (and anything below 100 appears too little to me, as chipping, digging and laying down 10 stone and 10 soil would take just a few minutes).
it's obvious that a ford impedes shipcraft, so I've suggested forcing players to either bridge rivers or carry boats and rafts overland around the fords (in the current gameplay rowboats freely cross shallows, so overland wouldn't be needed). but while a boat trip works this way, larger ships need an interaction effect with fords. this could be either simple blocked passage, or destruction of fords by forced passage. I've suggested the second option, but that's of course open to discussion.
and if such a terraforming method is added, the reverse action should be added, too. maybe a combination skill to dig channels and dig out shallows.
P.S. so if you don't like 2 numbers, come up with your own suggestions, nee?
ImpalerWrG wrote:While not a terrible idea I find Pontoons inferior to naturally occurring fords (shallow water section in river) with the ability to walk animals across it. The fact the maps already been generated may make this impossible to add as a natural feature and I am not in favor of making them artificially. Larger vessels like barges have been discussed and moving livestock on them should be possible but having a vessel primarily for livestock seems like a poor use of developer resources.
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