theTrav wrote:Flame suggested that the most expert swordsman in the land, in his best gear with his best sword, should be vulnerable to death from a farmer who gets a lucky stab in his eye. What do people think about this?
The immediate thought is of 10 - 20 relatively new players (or alts with Thanes + Bear Capes) all who have merely just acquired the murder skills, going on an unstoppable rampage (simply creating new characters when they die and continuing their rampage), with none of the experienced players either being able to stop them or willing to risk their own experienced characters in an attempt to do so.
If one lucky newb can get off a lucky insta-kill shot, even 10 experienced veterans wouldn't even bother banding up in an attempt to stop such an attack. At least not with their mains... They'd probably just pull out their own low-skilled murder alts and have at it. Then others would join in and WEYHEY, WHY IS EVERYBODY BEING MASSACRED ALL OF A SUDDEN???
Oh that's right, we just opened up death to everyone.
theTrav wrote:I can see it being a problem with established characters vs noob rush. However on the other hand, if you've got 5 or 10 actual players throwing new characters at you constantly, I don't think it's unreasonable that you should be motivated to give up some ground...
"new characters"? No. Just how new are we talking here?
theTrav wrote:Thinking about it more I guess I'd like it if that statement was softened to something like "even an expert soldier in the best gear can be taken down by a peasant if he's careless" so that it's not so much about luck as it is about the player letting their guard down.
Stats should definitely give you an edge and should definitely put you in front but not so much that an organised group can't take you down (reducing the threat of the lone, unstoppable warrior).
At the moment the idea reads to me as "I'm a nub farmer who's put no effort into combat, who hasn't bothered with STR and I'm going to go up against KlauE in ye Olde World and I want to win!". The answer to that is: No. Never.
However, no man should be untouchable and it should be feasable that a well organised group of lesser experienced players should be able to take such a person down (I'm using KlauE as the example as I believe this is where it really came from, though in the end, even the old map proved he was capable of being killed and brought down).
Winterbrass wrote:I fully agree with Flame, with the caveat that equipment should always be superior to stats. A farmer in plate should be able to take more hits than a warrior without.
Given the argument is that it seems "experienced" warriors are the problem, then I don't see why said experienced warriors would not have their own plate... That in most cases would be vastly superior to the farmers n00bish equipment. They are warriors after all.
ImpalerWrG wrote:difficulty rises with the square of number of opponents rather then linearly.
The group ideas are interesting. I think a group of 5 reasonably combat experienced players should definitely be able to kill the single experienced warrior with over 9000+ Strength. This should require some decent knowledge of the combat system though (IE: No "you just got lucky"). EG: If each person in that group had 1,000 STR as they went up against Mr 9,000 the odds of the group winning should be slightly tipped in their favour.