Palisades and vandalism immunity

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Palisades and vandalism immunity

Postby Darkren » Sat Mar 20, 2010 9:37 pm

Claimed palisades need to be immune to vandalism. Spending 100k LP on Trespassing+Theft+Vandalism shouldn't give you the game-breaking power of being able to wall somebody in.
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Re: Palisades and vandalism immunity

Postby Potjeh » Sat Mar 20, 2010 9:40 pm

IMHO the only thing you should be allowed to build on hostile claims are rams and any other siege engines we may get.
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Re: Palisades and vandalism immunity

Postby McGriddles » Sat Mar 20, 2010 10:00 pm

A topic similar to this was made not too long ago: viewtopic.php?f=5&t=5630&sid=2c50661fd7a6d3d123014b971668e8c1&start=10

My suggestion, keep everything the same but add 3 new rules:
McGriddles wrote:1. The game will not allow you to close off a wall segment unless there is a gate on it
2. You don't need a key to leave an enclosed area.
3. Allow for players to delete wall segments if the gate is on their claim. This way you can just extend your claim to remove the walls.


Or you could allow players to pass through any gate that is on their claim without a key and make it so that only other players need a key to by-pass gates. You could also abstract keys altogether, suggested by Jackard.
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Re: Palisades and vandalism immunity

Postby ImpalerWrG » Sun Mar 21, 2010 6:37 am

Your first and second rule don't really make any sense and feel like very artificial band-aids, also computing when an area is enclosed is CPU intensive and probably a non-starter. The third rule has potential but might run into issues of people using claims to offensively 'bust' through walls, though perhaps this is desired to prevent walls from being used to effectively control more then you actually claim.
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Re: Palisades and vandalism immunity

Postby Peter » Sun Mar 21, 2010 7:20 am

As I've said before, the solution is simply this: No matter what skills you have, you can't build walls outside of your own claim / your town's area of effect. The only potential loss from this, aside from controlling areas you don't actually own, is that small communities can't wall themselves in with out town claims. I believe that we will adjust to having small towns start out as collections of little walled homesteads before becoming completely walled cities later on.
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Re: Palisades and vandalism immunity

Postby sabinati » Sun Mar 21, 2010 7:26 am

i'd think it would be preferable to have it so that you can't build walls on a non-allied claim, rather than you can only build walls on your own claim. i'm not sure even that is the solution.
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Re: Palisades and vandalism immunity

Postby Nanothnir » Sun Mar 21, 2010 8:33 am

and this should be the last thread about this I think...
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Re: Palisades and vandalism immunity

Postby Darkren » Sun Mar 21, 2010 2:16 pm

Nanothnir wrote:and this should be the last thread about this I think...

The more something gets posted, the more people obviously want it. Issues as major as this probably need constant reposting to push the point of urgency across.

But, yes:
jorb wrote:Wall cornerposts can now be sealed, preventing any further expansion from them (To prevent them being used for griefs once built)
Jackard wrote:moral of the story - the 'aesop', if you will -

all germans are evil
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Re: Palisades and vandalism immunity

Postby Granger » Wed Mar 24, 2010 1:24 pm

The idea that cornerposts can be sealed is nice.

But dosn't help against someone who is willing to spend 106 blocks infront of a gate while having vandalism on.
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Re: Palisades and vandalism immunity

Postby Thijssnl » Wed Mar 24, 2010 2:01 pm

Granger wrote:The idea that cornerposts can be sealed is nice.

But dosn't help against someone who is willing to spend 106 blocks infront of a gate while having vandalism on.


Evil will always find a way :)

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