Witch can create amulets, enchants and potions useful in the household. Potions can be brewed and amulets made by female and male characters. Chants can be made by female characters only. Spirits can be banned by male characters only. Finally, there can be a special title - Wise Woman, one per village. Wise Woman is able to place enchants on the village claim to influence over the village territory.
Added: Witchcraft is not magic per se, but a power of belief. And potions brewing is basic chemistry. Some herbs scare off fleas, rodents and pests, thus better quality of crops, soil, cattle etc.
Stats influences: INT for potion brewing, CHA for chant creation, PSY for amulets.
Skills influences: Survival.
Witchcraft components
Water
Honey
Bees wax
Clay
Ash
Straw
Nettle
Wheat
Hemp
Poppy flower
Chantrelles
Cones/samara/catkin/acorn
Silk thread
Carved bone (made from bone)
Crushed bear tooth powder (requires quern)
Crushed deer antler powder (requires quern)
Crushed boar tusk powder (requires quern)
Boar Tusk
Bear Tooth
Rabbit paw (made from dried rabbit fur)
Fox tail (made from dried fox fur)
Feathers
Medicine herbs are produced by drying WWW on Medicine table. Medicine table is analogue of Herbalist table. Difference between Herbalist and Medicine table is that the medicine variety produces alternative herbs out of the same old Wild Windsown Seeds. WWW are practicaly obsolete as long as you got all types of seed for your garden, that way they will be in constant demand. Herbs produced:
Mandrake
Thistle
Basil
Mint
Thyme
Rosemary
Lavender
Chamomille
Feverfew
All component qualities directly affect the bonuses of witchcraft staff (i didn`t specify how much of any component is required btw).
Potions
Can be created in small glass jars. When consumed, produce buff-type effect.
Different types provide faster shp regen or hhp regen over time (plus maybe something else).
Specific cattle potions when added to trough raise milk and wool quality, or raise probability of cattle pregnancy.
All potions require cauldron.
Added: some potions are brewed from alcaloid extracts. Alcohol can be made via distillation process using Wheat.
Examples:
Water, Wheat, Honey, Mint - raising milk quality.
Water, Mandrake, Hemp, Crushed deer antler powder - cattle fertility potion.
Alcaloid extracts of Nettle and Chamomille, plus Crushed Boar Tusk Powder - shp regen potion.
Alcaloid extracts of Feverfew and Thyme, plus Crushed Bear Tooth - hhp regen potion.
Amulets
Consist of a number of ingridients (see list above) bound by clay, glass or bark, worn on neck on a string or silk thread.
Different types of amulets can raise specific stat or skill, or defence parameters.
Examples:
Bark, String, Carved Bone, Acorn - raise overall defence rate.
Bark, String, Mint, Lavender, Rosemary - raise Cooking.
Clay, String, Carved Bone, Rabbit paw - raise AGI.
Clay, String, Carved Bone, Fox Tail - raise INT.
Clay, String, Carved Bone, Boar Tusk - raise CON.
Glass, Silk Thread, Thistle, Samara, Feather - raise DEX.
Glass, Silk Thread, Ash, Lavender, Mandrake - raise PSY.
Chants (enchants)
Visually very much like Dream Catchers, but work similar to beehives, ie when placed, produce circular zone effect. Require branches, Beautiful Dream (Dream Catchers can finally be useful) and additional components (see list above). Depending on what additional components were used, different chants provide: minor increase to quality of objects in range, like soil (and grassland), crops, cattle, trees, water; decreased decay rate of built objects; decreased hunger rate for cattle.
Chant zones cannot overlay each other, so only one type of chant can be applied per tile. Chants are subject to general decay.
Examples:
Branch, String, Beautiful Dream, Feverfew, Rosemary, Thyme - soil quality increase.
Branch, String, Beautiful Dream, Lavender, Basil, Mint - cattle quality increase.
Branch, String, Beautiful Dream, Clay, Samara - water quality increase.
Branch, String, Beautiful Dream, Straw, Carved Bone - decreased decay rate of built objects.
Branch, String, Beautiful Dream, Silk Thread, Mint - decreased hunger rate for cattle.
Examples of village chants:
Protect Folk - increases shp regen rate, regens hhp with certain probability to village members.
Protect Haven - reduces decay rate of all things on village claim.
More diversion to the game, extra use for www and dreams, pleasant minor bonuses... I think it can be nice, that with all the folklore stuff talk lately
