Hey
I've just been killed. its OK, after all this is just a game, but I just wanna leave some suggestions
I was thinking about this for some time but as things were running smoothly for me I didn't complain.
i think that if your goal is to simulate a small economy, killing ability shouldn't be so easy to achieve. Specially on game that, brilliantly, takes so much effort to complete the simplest tasks.
And even if you believe that death is an important factor in this simulator then you could at least make it less rewarding.(dunno how?? maybe preventing loot from corpses, or maybe create a kind of hell where you could seal players that kill for no reason for some days)
If you'll leave everything as it is... then every single player will eventually choose for the following strategy:
Start game
improve as hell
get enough stats to be able to kill
raid some villages noobier than him (or that didn't choose the easy way)
loot them all!!
You have to agree that this is much easier.Why should i make 1000 bricks to trade for some iron ores when i can kill them and get the mine to my self.
You'll eventually have a world full of warriors and no merchants.
I believe you're relying a little bit too much in human nature.
Loved the game
hope to be back soon(maybe wen you reset the world).
Think about this and i'll be here (on the forums at least) to see if i could change your minds (even of it is just a little bit)
My English is not the best so I hope I made my self clear.
JayCross (former Krux)