ThirdEmperor wrote:No, just no. If taming worked like you suggested, any dog worth shit in a fight would stop following you every other step, and you'd have to kill it and tame a new one every fight because it attacked you. It's a good idea, but it would be unbelievably annoying in theory.
A better way to work the whole tameness thing would be this: Dogs have three "stages" of tameness the first stage is wolf, this means the dog will attack you and cannot be leashed, in order to tame it you must have full combat advantage and have depleted it's defense bar to less than 25%, at this point you may use quell the beast to tame it, converting it into a wild dog.
Wild Dogs will still attack you but will stop if you retreat, if leashed they may be put in a cage or assigned to guard your claim, they can also be leashed if by using quell the beast if you have 4 or more IP, which stops them from attacking and makes them follow you. If a wild dog is unleashed near a enemy it will attack and attempt to kill it before attacking you, at which point you must releash it. You can convert a wild dog into a dog by feeding it 10 cuts of meat.
Dogs are weaker than wolves or wild dogs, but will never attack you and follows you without a leash, if given the "attack" command near a enemy it will attack it then return to following you.
However, whenever a dog or wild dog is damaged in combat it has a cumulative 1% chance if reverting one" stage", a dog turns into a wild dog, a wild dog becomes a wolf.
It wouldn't be every step obviously, it would be under circumstances, for example if you let him get very hungry, or you have him fight and he's losing. Even then the chance shouldn't be super high, it should be something like .5%. The idea is to discourage feral wolves, versus tame dogs.
Sure dogs could be put in 'just like that', but if any suggestions of helping them fight you or others pop up, that system is too easy to abuse, you need something to go along with it to either weaken them significantally to be used on other players versus as just guarding or hunting, or not have them help in combat at all.
I'd be happy with a dog that could simply howl to alert you of people outside of the village approaching (and you could station him in a dog house wherever), and who would chase off smaller animals that come around and eat them (chickens, rabbits, perhaps foxes).
The rest of the idea seems good and all that, but it's too easy to make them a dog, and dogs don't revert to wild dogs so easily unlesss they're fully tame.
Your system works nicely if dog breeding isn't going to be part of it, however if it is, for sake of some realism, simplicity, while adding some bonuses, it would work better somewhat like cows having an "Info" box, and having certain stats be affected by birth and how their parents were (realistically it's all quality since they're just to be eaten, but heh).
I figure if minks are going to make it in with mink breeding, we already breed chickens, cows, and sheep, why not dogs?
All this talk of butchering dogs is making me sad.
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