Give that it takes five tiles and at Q90 *almost* doubles the FEP's from a food. At this level it's *almost* worth harvesting (And at that, only for cheese). 2.5 for %50 quality means that once you finally manage to operate at an Q worth doing so it will invariably be more efficient on a FEP:tile ratio to do full Q. The only factor that counters this mathematic is if %50 Q still makes your cheese give you an instafep.
Almost all farmed foods involve less than 2 tiles to produce. Obviously the only thing pepper would be good for is cheese once you are 150str+ (and making Q40 cheese).
I'm the last person to make a realism argument but....fucking disgusting. I'd puke if there was ever that much pepper on a dish. Let alone in the massive amount of food our hearthlings eat to sustain themselves.
It's unrealistic, worthless crop that *could* be very useful if it were useable in reasonable proportions. One drupe per dish would probably still make me sick but be more reasonable in terms of game mechanics which are what matter. I could see two if the current buff were retained. That's one tile to double the FEP's of a given plate at Q90.
The only IMBA here is cheese....possibly. Otoh, cheese could probably be nerfed again. If you have Q90 pepper and Q40 cheese and MBC were nerfed to 50 (maybe with a minor chance for DEX like jorb & PSY would be nice to offset to slow str growth from this product while keeping it useful) you would still be producing roughly 200FEP:slice. At 75 it's roughly 100 and 5 tiles of pepper is nothing to season cheese with. I don't think it'll make much of a difference as far as cheese goes to reduce the cost of pepper to make it reasonable to use on an everyday basis.