Wine

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Wine

Postby niltrias » Tue Jul 14, 2009 5:31 pm

I drank some wine. And I feel....robbed. Of a lot of time, and a lot of SHP.
Seriously, whats the deal?
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
User avatar
niltrias
 
Posts: 1559
Joined: Sat May 30, 2009 10:19 am

Re: Wine

Postby Laremere » Tue Jul 14, 2009 5:49 pm

What did it do?

Also, they did say "Drink at your own risk"
Image
User avatar
Laremere
 
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Wine

Postby jorb » Tue Jul 14, 2009 5:56 pm

Wine normally restores 10% SHP, but has a 5% chance of knocking you out instead. This is very much subject to change.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Wine

Postby Laremere » Tue Jul 14, 2009 5:59 pm

Is that percentage of current shp, or of max shp? (basically hhp.)
Image
User avatar
Laremere
 
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Wine

Postby jorb » Tue Jul 14, 2009 6:01 pm

Laremere wrote:Is that percentage of current shp, or of max shp? (basically hhp.)


10% of Max Total HP.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Wine

Postby loftar » Tue Jul 14, 2009 6:39 pm

Indeed, the effect of wine is very likely to change. For now, we actually only implemented wine for the possibility to get vinegar, so we just wanted a placeholder effect for the wine.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Wine

Postby Blaze » Tue Jul 14, 2009 10:47 pm

I took 3 sips.
1. Did nothing.
2. Took 80 SHP
3. Took 285 SHP

I think the percentages are skewed...
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
User avatar
Blaze
 
Posts: 1072
Joined: Sun May 31, 2009 3:59 am
Location: Hearth

Re: Wine

Postby theTrav » Wed Jul 15, 2009 12:10 am

Blaze wrote:I took 3 sips.
1. Did nothing.
2. Took 80 SHP
3. Took 285 SHP

I think the percentages are skewed...

you booze hound ;)
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Wine

Postby Peter » Wed Jul 15, 2009 12:46 am

Well then, what would be a good set of effects for wine? When I think of wine, there's two things that come to mind. The first is a such-and-such of excellent vintage and aged perfectly, something that even a novice wine drinker can enjoy. The second is Night Bear Fruit Wine and Engine Cleaner.
I think it's plain that the level of skill needs to come into play here- perhaps when adding wine to the barrel or some other critical task is undertaken, the player rolls against some skill level- possibly intelligence or charisma.
The result of this roll allows the game to determine if the result is fine wine or boxed wine.
The effects of these beverages would reflect the fact that one is enjoyable and, in fact, enriching, and the other is an excellent way to clear one's mind. Here's what I'd say:

Fine Wine:
Up to +20% Happy
Up to +5 CHA, STR
Up to -2 INT, DEX
Up to +20% Energy
Up to +5% learning ability

Poor Wine:
Up to +10% Happy
Up to +2 CHA, STR
UP to -5 INT, DEX
Up to +10% Energy
Up to -5% learning ability

These "advantages" fade over a 45 rMinute period.

I'm not in love with these, mind you. In fact maybe have both of them give a learning penalty but restore stamina/energy- making it useful for when you aren't getting much out of an activity anyway, like digging for clay or mining.
Surprise.
User avatar
Peter
 
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Wine

Postby theTrav » Wed Jul 15, 2009 12:51 am

If you could make excessive wine impede motor function (characters walk at an angle to where they aim) that would be hillarious.

I've also seen some funny stuff done with text filters in chat, I think space station 13 was where I saw it... Have it randomly slur some words, start throwing in hiccup's etc.
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Barkrowler [Bot], Claude [Bot], Yandex [Bot] and 2 guests